Of course, but the argument is that what they are being compensated is far too low.Which the artist get revenue from
I think it's interesting that all these streaming companies refuse to clearly answer the big elephant in the room question: "How much is one stream worth?"
Which leads to the next question, "Are all streams paid equally?" Should there be a standard "per minute" price?
There's no question that creatives are getting more exposure than ever due to streaming, whether it's video games, movies, music, or whatever, but the problem is, these streaming services are raking in dough by the boat load and leaving the creatives with the crumbs.
The way we consume content has made it way to easy for companies to rape creatives. Something has to change or else all forms of art will begin to suffer.
Right now we see Apple, Spotify, Pandora, YouTube, etc. all battling it out trying to figure out the sweet spot of where and how they can monetize content.
I'm interested to see how that battle plays out in the video game market because right now in the film and music industry it's a complete disaster.