14 million? I like the game but, they sold 14 million of Starfield? semi-
Cyberpunk 2077, which came out in 2020, did just that with the 1.6 then 2.0 upgrades. In fact, the 2.0 upgrade from September 2023 is the main reason people stopped playing Starfield like that. Seemed to have been universally accepted by gamers and not frowned upon. Same thing with Fallout New Vegas, which was put out by Bethesda.can't believe what i'm reading...it shouldn't take years for the game to be good...that goes for ANY game.
Nah they would rather have the loading screens masked by a slow corridor crawl through a crack in the wall or a fancy cutscene both of which take much longer than simply loading the next part.Ppl been complaining about load times since thr beginning and I have had a loading screen that lasted more than 6 seconds. I honestly rarely encounter them. At least compared to most of the games I play. My Fallout 4 is plagued by loading screen. Pathfinder Kingmaker, Diablo 4, Xcom 2 , Hogwarts, even CP77 have noticeable loaf times compared to Starfield.
Then again, I fast travel past the ship boarding/docking parts and go directly to wherever I'm headed.
Nah they would rather have the loading screens masked by a slow corridor crawl through a crack in the wall or a fancy cutscene both of which take much longer than simply loading the next part.
It's all about not breaking 'immersion' even though I'm always annoyed to the point of turning the game off when I have to do a slow crawl through a damn crack. Like that isn't immersion breaking.Last of Us does the same thing. Goes to show dudes complain for no reason
It literally says Starfield right there bruh.x.com
x.com
So in context between Fallout, The Elder Scrolls, and Starfield which of those franchises has the 14 million players? I guess it’s The The Elder Scrolls or Fallout right?
It literally says Starfield right there bruh.
It’s also limiting gameplay wise.It's all about not breaking 'immersion' even though I'm always annoyed to the point of turning the game off when I have to do a slow crawl through a damn crack. Like that isn't immersion breaking.
Facts. The game was boring. It wasn't bad at all. Just mid. Mid is what I'd call it.This shyt needs a full No Man’s Sky turnover before I play it again.
Some people love the production values in games and see them as a medium to tell stories. Nothing wrong with that, just gotta understand not every game is going for that and not all gamers enjoy that experience. I read books, I don't need my games to be visual novels I need my games to be games.It’s also limiting gameplay wise.
Those cracks and corridors exist to gate you off in that part of the level, so you could never have a free/open experience like what starfield offers.
It’s very different development philosophies.
Some people would rather have cool movies/cutscenes to look at than a sandbox to play in.
Either way can be a good game, but in these conversations people criticize one side without being honest about the advantages/disadvantages of each.
Like people were saying the star wars landing cutscene is what bethesda should have done with starfield, but they don’t mention that the star wars game only has a few planets to make that cutscene for. Starfield planets are fully simulated lighting/weather etc and there’s hundreds of them. They couldn’t just make a cutscene for entry into different atmospheres, it would all have to be fully simulated like the rest of the game. Would be lots of work for some shyt most people would probably skip after seeing it a couple times.
Different dev goals and results, but people don’t even try to understand these things. They just get on the internet to say dumb shyt
It’s also limiting gameplay wise.
Those cracks and corridors exist to gate you off in that part of the level, so you could never have a free/open experience like what starfield offers.
It’s very different development philosophies.
Some people would rather have cool movies/cutscenes to look at than a sandbox to play in.
Either way can be a good game, but in these conversations people criticize one side without being honest about the advantages/disadvantages of each.
Like people were saying the star wars landing cutscene is what bethesda should have done with starfield, but they don’t mention that the star wars game only has a few planets to make that cutscene for. Starfield planets are fully simulated lighting/weather etc and there’s hundreds of them. They couldn’t just make a cutscene for entry into different atmospheres, it would all have to be fully simulated like the rest of the game. Would be lots of work for some shyt most people would probably skip after seeing it a couple times.
Different dev goals and results, but people don’t even try to understand these things. They just get on the internet to say dumb shyt
What did he say that's so funny? Everything he said is objective true.