They are losing players for multitude of reasons (franchise/genre fatigue, old age, competition, Changing gaming trends) and not gaining new players. Thats why eventually you have to reboot a series or find ways to modernize it. They’ve been trying with both of them to some extent (both went semi-open world, halo went F2P, etc) but those markets found other games they like more.
Halo used to be king of multiplayer shooters, now its competing with Fortnite, Apex, CoD, etc. Gears has been kind of a standard 3rd person cover shooter for its entire inception, once you get 5+ games of something you can’t expect to get new players without drastic change.
Destiny was the logical progression for Halo, they missed it.
Yeah, that's how I feel about it, but I thought maybe it was more of a me thing. But I agree, you need to sit a series down for a bit for a retooling eventually, and it really makes me appreciate when studios and publishers are willing to do it.
Doom went away for a LONG time, and even went into development with a CoD style game before they came back with Doom 2016, which was a logical evolution of the series. And, I think smartly, the series seems to be on hold for a bit.
The last two God of War games were so good because they mad and effort to meaningfully split from the original series.
Uncharted seems to be relegated to remake/rerelease territory while someone figures out what to do with the series, which is good. There's not really anything unique to do with the series for now.
Well said
I'm also under the appreciation that both series never really had a genuinely "great" game again
I remember when halo 4 and halo guardians came out, they didn't really light anything on fire. As where halo 2 and halo 3 each seemed like a big phenomenon.
EDIT: wasn't destiny literally made by Bungie? Losing the creators of the franchise doesn't help either
Yeah, someone can correct me if I'm wrong, but my understanding is that Destiny is what Bungie wanted to do after they were done with Halo, and they even snuck a teaser into ODST, but Microsoft wasn't really with it. I think Microsoft figured they'd eventually keep the talent that wanted to work on Halo when they put 343 together, and be able to keep it moving, which I believe they mostly did. It just ended up not working out the way everyone thought, I guess.