I think I’ve come to the conclusion that exclusives don’t matter

5n0man

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I agree Xbox and 360 were great consoles. After that they decided to go after something else and it hasn’t been working.
Agree, the creation of the kinect and everything after it has been a disaster for microsoft. Just don't like this narrative that Microsoft just got lucky in the beginning because Nintendo and Sony were fukking up when microsoft came in innovating from the start.
 

DJ Paul's Arm

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Haven’t touched my Series S since I got it for Christmas last year. Decided to dust it off and give it a run. I googled “best Xbox games in 2023” and got Halo Master chief collection, Persona 4 and Lawn Mowing Simulation.

fukkin Lawn Mowing Simulation?! Kinda shyt is that?

character-lawn-mowing-simulator-1.jpg


:scust::what::martin::heh::camby:
 

kdslittlebro

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Haven’t touched my Series S since I got it for Christmas last year. Decided to dust it off and give it a run. I googled “best Xbox games in 2023” and got Halo Master chief collection, Persona 4 and Lawn Mowing Simulation.

fukkin Lawn Mowing Simulation?! Kinda shyt is that?

character-lawn-mowing-simulator-1.jpg


:scust::what::martin::heh::camby:
If they got Powerwash Simulator, that’s a weird ass, lowkey fire game no cap :mjlol:
 

Ezekiel 25:17

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I asked this before, but how did Microsoft go from Xbox/Xbox 360 to what they have now? Halo, Gears, Forza, and Fable were all heavy hitters from what I understand. What happened?
 

MeachTheMonster

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I asked this before, but how did Microsoft go from Xbox/Xbox 360 to what they have now? Halo, Gears, Forza, and Fable were all heavy hitters from what I understand. What happened?
Biggest thing that has changed is internet perception.

Those games are all still “big” just a lot more competition out there. :manny:
 

Legal

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I asked this before, but how did Microsoft go from Xbox/Xbox 360 to what they have now? Halo, Gears, Forza, and Fable were all heavy hitters from what I understand. What happened?

From the viewpoint of someone that's new to XBox, it's that Microsoft never really grew beyond those franchises. So if you don't like them now, or never liked them, Microsoft isn't offering much for. They've attempted with stuff like Sunset Overdrive, and Quantum Break, and others, but they pulled the plug on almost everything if it wasn't a gigantic hit. Those early PS3 days were rough, but Sony gets credit for being willing to try out different stuff to create new franchises.

Development budgets have made the stakes way higher, but I would love for both Microsoft and Sony to keep that in the back of their minds, and be willing to just fukk around, even if it's just smaller scale stuff like Pentiment, or shyt that comes out of nowhere like Hi Fi Rush.
 

MeachTheMonster

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From the viewpoint of someone that's new to XBox, it's that Microsoft never really grew beyond those franchises. So if you don't like them now, or never liked them, Microsoft isn't offering much for. They've attempted with stuff like Sunset Overdrive, and Quantum Break, and others, but they pulled the plug on almost everything if it wasn't a gigantic hit. Those early PS3 days were rough, but Sony gets credit for being willing to try out different stuff to create new franchises.

Development budgets have made the stakes way higher, but I would love for both Microsoft and Sony to keep that in the back of their minds, and be willing to just fukk around, even if it's just smaller scale stuff like Pentiment, or shyt that comes out of nowhere like Hi Fi Rush.
Sony abandoned stuff that wasn’t big hits too,

The big difference between sony and microsoft is that sony owned more studios. Lots of microsoft’s “exclusives” like sunset and quantum break were made by 3rd party studios. So when those games didn’t turn out huge successes those studios moved on to better, more secure situations like being purchased/funded by other publishers.

On the other side, sony had “failures” like infamous, and killzone. Difference is, they own those studios so they were able to try again and get something good out of them.
 

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Sony abandoned stuff that wasn’t big hits too,

The big difference between sony and microsoft is that sony owned more studios. Lots of microsoft’s “exclusives” like sunset and quantum break were made by 3rd party studios. So when those games didn’t turn out huge successes those studios moved on to better, more secure situations like being purchased/funded by other publishers.

On the other side, sony had “failures” like infamous, and killzone. Difference is, they own those studios so they were able to try again and get something good out of them.

Not owning those studios isn't necessarily a roadblock to giving them another try, though. Especially for a company with the resources that Microsoft does. In a perfect world, they would've built up some some third party relationships to supplement the output from their internal studios, but they saw it a different way. It is what it is.

But the side effect is that you have a lot of people like breh a few posts up that have the perception that XBox fell off because they're not hearing about anything from them aside from the main three franchises.
 

MeachTheMonster

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Not owning those studios isn't necessarily a roadblock to giving them another try, though. Especially for a company with the resources that Microsoft does. In a perfect world, they would've built up some some third party relationships to supplement the output from their internal studios, but they saw it a different way. It is what it is.

But the side effect is that you have a lot of people like breh a few posts up that have the perception that XBox fell off because they're not hearing about anything from them aside from the main three franchises.
Yeah it does cause somebody else owns those studios now.

Money isn’t the problem. There’s a finite amount of talent in the industry period. As the industry started to consolidate microsoft was left out until/unless they started buying studios. Now that they have it’s just taken a while for those games to start coming out.
 
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