I agree, but you cant compare movie production budgets to game production. Gaming devs don’t come cheap, plus movies don’t have QA, or utilize so much energy, so those budgets are justified.
As for the other side that would mean the general gaming populace has to accept games like SM2, TLoU2, and Halo Infinite are rarities and not the standard. If not these companies see them as the way forward. I’m record saying that AAA gaming has been trash for a long time interactive movies that hand hold throughout the entire quest. AAA gaming as a whole is formulaic taking no risks, everything George Lucas said about Hollywood can be applied to modern gaming.
Lmao, yes they do. Talk to anyone who actually does tangible work in the industry on twitter/linkedin/etc. or hell, ask any of the thousands of slave wage paid contractors they hire out from overseas to push these AAA tentpoles out during full production crunch how they feel about their pay, benefits, prospects of career advancement... 99% of them gonna tell you voluntarily choosing to enter gaming as a career is a life wasting joke. And that's if they ain't one of the thousands that just this year don't even work at all anymore cause they just got laid off without warning.
The point of the blowback against overinflated AAA budgets is just that; they're overinflated and mismanaged on every level. Day to day coders/developers, and most DEFINITELY not QA testers like you seem to believe, ain't the ones seeing a penny of the hundreds of millions being poured into these games, that's reserved for the "senior" directors, producers, and management at the studios. The problem is that all these billions of dollars aren't actually going into paying the labor or, y'know... MAKING THE GAME GOOD. As evidenced by the plethora of "AAA blockbusters" coming out in completely broken day 1 states with awful PC optimizations requiring 50-100gb day 1 patches or months of continual patching/complete reworking down the line (Cyberpunk) to get to the point they should've been at by the time they went gold originally. All this money is just funneled into upper management/executive pockets and blown on horrible bloated advertising that isn't even helping the game sell more.
When the developers of a game that cost over $300 million says they don't even know where $200 million of it went in practice seeing the final result... that's catastrophic mismanagement. Has nothing to do with "hotshot SUPER SKILLED programmers that command millions in salary" (people like that don't exist in the spaces these companies habitually work/hire from) or "too much QA that industries like movies never have to pay for (cause GAMES DON'T PAY FOR REAL QA EITHER ) I'm afraid.