Specifically from the insomniac leaks they said the spent 50 million on spider-man cinematics alone.I'm not one that claims to know all the financial backgrounds of video gaming, but where do you get off figuring that these aspects of all things are a part of the major expenses in it?
Just imagine, it cost LOTS of money to make a pixar movie. Some AAA games have like 2 or 3 pixar movies worth of cutscenes
There are a few top voice actors that bring in lots of money. You don’t think Chris Judge is making a bunch of money??The fiacso of Bayonetta voice actress last year and other scenarios around then shone the light on the pay rate of voice actors in gaming, which shows that they can't be accurate to your claims of why AAA gaming is bloated budget wise. Outside of like...GTA, what games really even be having voice actors famous enough that could dare command some absurd amount of money for what they do? Nolan North, Ray Chase, Yuri Lowenthal, Troy Baker, Chloe Bailey nor even Chris Judges are anywhere beyond video game famous and they're about the most prominent workers in the industry. I just googled the average pay of gaming voice actors and that shyt isn't even 40k annually across the US. Only in Cali is it even above 50k. Most of them work dozens of games/animations at a time to net those ranges or slightly higher, as none of them are voicing any one game for the entirety of the year. They're paid to do work on a project typically near the ending stages of a game, for a few weeks at a time, so obviously for fractions of that annual total. The average coli joker could fund these nikkas for a game.
but also with games there’s just so much more dialog than movies. For the big games they even have the actors record their lines in a whole bunch of different scenarios to fit gameplay. That ads up to lots of money being spent on voice acting.
I named starfield as one of the bloated bubble games earlier in this thread. It’s probably one of the worst.You may have half a point about the proverbial AAA gaming space bubble bursting, something that pretty much everyone has had some insight on anyways. However, your fingers of blame are rote in subterfuge, more often than not, as usual. We all know you think all "good gaming" consists of only the sounds of your button mashing or else it's deemed "too cinematic" and that anything that's not that is somehow, someway, some woe to the video game industry at a whole. So you throw in a bunch of non-factors as to what the cause is such as the above. Meanwhile, you also have stated yourself of overvaluing games to be never ending Starfield durations in order to be valued like that. So...your gaming values and ones that share the same sentiments are a bigger part of the problem at hand here as well in these ever expanding expectations, yet wanting games to be cheaper in tandem as well. Cats can claim all that shyt about indies all they want, but they closing shops up quick as well and they certainly aren't driving the industry in revenue like that neither, so that can't be the end all, be all solution either.
Most of the games i spent a lot of time with this year were the smaller games other than starfield.
But my own habits have zero to do with reality. AAA gaming is unsustainable right now. I’d gladly take 3 “outer worlds” instead of one “starfield”
We shall see how the industry rights itself.