Hence the bubble rushing towards bursting.
Less and less games are “proven worthy” of big budgets. That number will continue to dwindle.
Even the most successful and proven studios are under major pressure to cut costs
No ones denying this.
But this ain't a Disney case where they are throwing 200 million at B and C list characters.
Dunno what cats are gonna do either.
The only reason games like Spiderman, TLOU, God Of War, GTA, etc get insane budgets is they are proven IPs. And they improve with each iteration. But that innovation costs if you want top tier talent to make it.
the minute you start putting out Subpar shyt, it won't take long to kill that same proven IP. It's a catch 22.
But like Gizmo said, it's not just AAA games, its really ALL games.