Your most hated mechanic or things used in game design still?

Gizmo_Duck

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I am talking the original game the long corridors where there’s like a little bit of trash blocking your way and you can see over it.

If you could climb over it or if not at least bump into an object in a realistic manner put their hands out touch it and you feel the haptic feedback that there is an immovable object blocking your way. Some things that block your way are unrealistic you can actually get past that shyt in reality.

Oh ok. This is like when in rpg games when you can’t climb or jump over a waist high ledge, but then 10 hours later you’re jumping over buildings and cutting them in half
 

Gizmo_Duck

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Yeah, this 1000 times over. I'm like, you're going to get new shyt most likely anyways. Give me my old shyt and just build on that and let the damn AI and enemies just be harder from the jump. I wouldn't even be mad at if they made it where they would only do this if you have a save file from the previous game to pull from so they can see exactly where you were at with your shyt and make new adopters to the series just start this way and have seasoned vets forced start on the harder difficulty levels.
Having to start a new game with no upgraded skills in a direct sequel. Yeah I get it, but I just learned all that shyt. You telling me you forgot everything we worked on in the gym just because you starting an adventure in a new location :beli:

This is whats gonna ultimately be the problem with the FF7 sequels. The first game is like 40 hours long and you can fight a whole bunch of shyt and get to level 99 with maxed stats and gear, but how is that gonna work for the next part?

Ultimately they’re gonna force us to start from scratch again
 

Kamikaze Revy

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I hate to ask but isn't that the open world formula that was made up back in Assassin's Creed? That's Creed, Mad Max, LotR etc.(WB action games), Batman Arkham, Sleeping Dogs etc....
...and spider man
distraction-water.gif
 

Software

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This is whats gonna ultimately be the problem with the FF7 sequels. The first game is like 40 hours long and you can fight a whole bunch of shyt and get to level 99 with maxed stats and gear, but how is that gonna work for the next part?

Ultimately they’re gonna force us to start from scratch again
Level inflation

They gonna say level 50 is equivalent to level 5 in remake part 2 cuz the enemies are stronger :russ:
 

Adeptus Astartes

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An actual obstacle blocking the way or being turned back automatically. Not a place that looks reachable but you’re locked off it’s nauseating and removes immersion.
This is why so many open world games are set on islands or in valleys.

As for things I hate:
weapon degradation

QTEs in cutscenes. I don't like being on edge.

Ubisoft bloat
:trash:
 

Gizmo_Duck

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fukking escort missions.

another one is having to play as a lesser character (no skills, no powers, just sneaking around) for extended durations of the game just becuase they need to “mix it up”.

This also applies to the segment of the game where the main characters briefly lose their powers or weapons and you have to again, resort to wack stealth sections
 

Neuromancer

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another one is having to play as a lesser character (no skills, no powers, just sneaking around) for extended durations of the game just becuase they need to “mix it up”.

This also applies to the segment of the game where the main characters briefly lose their powers or weapons and you have to again, resort to wack stealth sections
Yeah those are equally annoying. And lazy at this point .
 

Dirty Mcdrawz

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I think that’s part of what makes those games so compelling. There’s a real risk/reward dynamic that constantly evokes an emotion out you either way

You’re either “thank god I made it:whew:, but how much further can I go before I start losing runes?:sadcam:

Or

“OMG fukk THAT bytch ASS MONSTER THATS SOME STRAIGHT BULLshyt YOU SON OF A bytch :pacspit:

There is no inbetween you either riding that wave of hard-fought accomplishment or salty as fukk, either way your hearts pounding:skip:
I’m most def the later. Nothing is worse then finally beating an hard ass boss by the skin of your teeth only to get washed and punished by a new enemy type that you’ve never seen before trying to make it to an save location.
 

Phillyrider807

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Def unskippable cutscenes

I'm also not a fan of unlocking characters in fighters. If the character is in the game allow me to pick them straight from the start. I only use training mode and go online lol.

Smash bros the biggest offender of this. fukk I look like unlocking 75 characters. :camby:
 
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