I hate to ask but isn't that the open world formula that was made up back in Assassin's Creed? That's Creed, Mad Max, LotR etc.(WB action games), Batman Arkham, Sleeping Dogs etc....Sony movie games are all square to attack triangle to counter.
Whats the alternative?
An actual obstacle blocking the way or being turned back automatically. Not a place that looks reachable but you’re locked off it’s nauseating and removes immersion.
I am talking the original game the long corridors where there’s like a little bit of trash blocking your way and you can see over it.Hmm maybe I’d have to see an example. I feel like most things in TLOU are blocked off by bushes/cars/debris
Yep this is what I came in to say.OD collectibles that add nothing but another thing to do in the game. Just Ubisoft open world game design in general.
Maybe to Meech, that's the case.Sony movie games are all square to attack triangle to counter.
Yeah, this 1000 times over. I'm like, you're going to get new shyt most likely anyways. Give me my old shyt and just build on that and let the damn AI and enemies just be harder from the jump. I wouldn't even be mad at if they made it where they would only do this if you have a save file from the previous game to pull from so they can see exactly where you were at with your shyt and make new adopters to the series just start this way and have seasoned vets forced start on the harder difficulty levels.Having to start a new game with no upgraded skills in a direct sequel. Yeah I get it, but I just learned all that shyt. You telling me you forgot everything we worked on in the gym just because you starting an adventure in a new location