Xbox game pass now to include all Microsoft titles day one!!!

Fatboi1

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Only Sony could create something so complex that they could not create it even after they created it





PS4 is not backwards compatible because Sony does not want it to be. There's nothing to even debate here.

The way some of ya'll are defending daddy Sony is :scust:
You don't understand the technical aspects of the discussion :snoop:

Read this

We're going to have to get technical here. If you're not a hardware or software engineer, don't worry. I'll keep this as simple as I can. If you ARE a hardware engineer, try not to flip out at the simplifications I'm using here.

The PlayStation 3 uses the Cell Architecture. That's a system for getting a bunch of different processors to work together. On most other devices you have a single powerful processor, or perhaps a powerful central processor and then another processor specifically designed for graphics. On a cell machine, you have many smaller processors (on the PS3 it's six) that are each dedicated to specific tasks.

In theory all those extra processors let you do more processing, but only if you can keep them all busy. It takes development time to get the most out of the machine. Worse, this work must be done on the back end. If you're porting to a machine with less memory you can just scale all the textures down and render everything at a lower resolution. But if you're porting to or from a cell system, the coding team has to crawl down into the guts of the game engine and make all sorts of really fundamental changes to how the system works. The point is, it's difficult and expensive to port to and from cell-based machines.

It's time for a terrible car analogy:

The Xbox parcel delivery service has a single mail truck that can carry two tons of packages. The Sony delivery service has a glorious fleet of six trucks that can carry one ton of mail each. This means Sony can carry three times as much mail, right? Except, one truck only carries small boxes. Another truck only carries boxes or letters. Another truck is for only large boxes. Another for junk mail and Christmas cards. And so on. It takes a great deal of planning to get the right mail to the right trucks at the right time to hit that ideal maximum throughput, and that's assuming you have the right ratio of stuff to deliver. If you have only large boxes, then your system is actually half the speed of Xbox. If you have a single two-ton object to deliver, then you can't deliver it at all. (This was the problem faced by Rage, since that game used a single massive texture for the whole world and so the texture data couldn't fit in either half of the PS3 memory pool.)

The cell architecture has not been good for the PlayStation 3. They released the most expensive console of the generation and gave it the most difficult hardware to develop for. Then they cut it off from the spectacular PS2 library. They were in third place, and a lot of developers thought it wasn't worth porting to the mutant console. This probably gave the Xbox 360 more exclusives than it might otherwise have deserved, which only made the problem worse for Sony.

So now we come to the PS4.

According to rumor (in this case, I'm going by Wikipedia) the PS4 will move away from the six-headed beast of cell and embrace the x86-64 architecture. That's the same architecture that runs most 64 bit PCs. Since the Xbox 360 uses PowerPC architecture instead of x86, we could end up with a situation where the PS4 has more in common with your average home desktop PC than with the other consoles.

Under normal circumstances you could argue that emulation is the answer. If the newer machines have enough power, they can simply simulate the behavior of the old machines. The problem is that emulating the cell architecture on a non-cell machine would be a nightmare. Even if the new machine is ten times faster than the one you're emulating, you're talking about emulating multiple concurrent processors. While processors have been getting incrementally faster over the years, their clock speeds have only improved marginally. More of the new speed comes from muti-core processors, and mapping a (for example) single quad-core processor to simulate the behavior of a six-distinct processor cell is a murderously difficult problem. It might even be impossible to get it exactly right. The differences between multiple processors sharing a pair of memory pools and a single multi-core processor with many levels of cache and a large single pool of RAM are extreme. The real irony is: The better the old game was optimized for the PS3, the harder it would be to port or emulate on the PS4.

Understood?

I already know your logic here "But but if it can't be done, how is there TLOU or UC1-3 on PS4?? :ohhh:"

Those games aren't running on PS3 on PS4, they've been reworked and ported over to run on PS4. that's not an emulator.

@MeachTheMonster talkin about "Oh if they did it individually they'd just do the most popular titles" and that's what they did, except it wasn't being emulated but it was ported and updated. An emulated version of TLOU for PS3 wouldn't have been able to run at 60fps.
 
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spliz

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The original conjecture is just to claim cell can't be done.

Before that emulator existed y'all said "cell is so strong and complicated that an emulator could NEVER be done"

Now that's moved to "all games can't be done"

As they get it working better you guys will move goalposts again.

Sipping on that Sony Koolaid. :mjlol:
Never said the cell can’t be done. Lying is obviously second nature to u. I said from the beginning of this thread that the PS4 cant do it. Ur the first faggit in here that even brought the PC emulator up when it was completely irrelevant to the discussion.
Only Sony could create something so complex that they could not create it even after they created it





PS4 is not backwards compatible because Sony does not want it to be. There's nothing to even debate here.

The way some of ya'll are defending daddy Sony is :scust:
:what: who the fukk said they couldnt recreate the fukkin technology? I said the fukking PS4’s processor is too weak to brute force the emulation. Noone EVER said it cant be emulated. But backwards compatibility with PS3 games on the PS4 is HIGHLY unlikely. If they didnt put such a shyt CPU in the PS4. This wouldnt be a problem. How is this DEFENDING Sony? I fukkin DEFENDED Microsoft in this thread? U nikkas reading comprehension is trash.
 

Fatboi1

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The original conjecture is just to claim cell can't be done.

Before that emulator existed y'all said "cell is so strong and complicated that an emulator could NEVER be done"

Now that's moved to "all games can't be done"

As they get it working better you guys will move goalposts again.

Sipping on that Sony Koolaid. :mjlol:
Since you're claiming we said that an emulator could NEVER be done, please provide receipts of me or @spliz saying an emulator can never be done. Even as it stands RIGHT NOW, a lot of game son the PS3 emulator are hardly playable with glitches, visual problems and runs slow as hell. I tried it myself. Persona 5 for example ran at like 10~20fps on my PC and my PC is way more powerful than a standard PS4.
 

Fatboi1

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who the fukk said they couldnt recreate the fukkin technology? I said the fukking PS4’s processor is too weak to brute force the emulation. Noone EVER said it cant be emulated. But backwards compatibility with PS3 games on the PS4 is HIGHLY unlikely. If they didnt put such a shyt CPU in the PS4. This wouldnt be a problem. How is this DEFENDING Sony? I fukkin DEFENDED Microsoft in this thread? U nikkas reading comprehension is trash.
These nikkas just dap fishing Typical behavior of internet forum users. nikkas have no idea what they're talking about yet are so vocal and want to act like they're really saying something.
 

Fatboi1

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Sony stans :mjlol:
it doesn't behoove to think that in your mocking like behavior that you may be completely off and just would be better off admitting you don't know much about this?

Think about it.

PS3 came out in 2006.

We're in 2018 and the PS3 emulator that you guys point to as if it's the smoking gun in this argument, can hardly run any of the big AAA games on it with hardware that's over 10 years out since that console release.
Instead of trying to understand what we're talking about, you just resort to "LOOOL PS4 is weaker than PS3 confirmed you guys are defending Soony zaddy :scust:". This topic is clearly going over your head breh.

Apples and Nectarines.
 

Kamikaze Revy

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Do you want backwards compatibility or not?
Because you're spending an absurd amount of energy trying to explain why Sony can't do it.
If it doesn't matter than say "who cares about BC" and keep it moving.
By going through all these lengths to explain why Sony can't do it on the PS4 you make it seem like it's something you wish you had.

Let me ask you something else...
How many PS3 games are available on the PS NOW service?
Is a PS3 streaming those games to your PS4?
Interesting that SONY is the one telling you it would be too complicated/expensive to do something.
They spent $380 MILLION on gaikai.
Sony buys Gaikai cloud gaming service for $380 million
Meanwhile Bob and Hubert in their garage with a gallon of mountain dew are on the verge of creating the emulator themselves.

For the Sony spin team, how much do you think it would cost Sony to figure out a way to implement backwards compatibility on the PS4?
More, or less, than $380 million?
 

Kamikaze Revy

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These nikkas just dap fishing Typical behavior of internet forum users. nikkas have no idea what they're talking about yet are so vocal and want to act like they're really saying something.
If I was dap fishing on this forum I would have said something against XBOX. :umad:
If anything I'm neg fishing at this point. :sas2:
 

Fatboi1

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Do you want backwards compatibility or not?
Because you're spending an absurd amount of energy trying to explain why Sony can't do it.
If it doesn't matter than say "who cares about BC" and keep it moving.
By going through all these lengths to explain why Sony can't do it on the PS4 you make it seem like it's something you wish you had.

Let me ask you something else...
How many PS3 games are available on the PS NOW service?
Is a PS3 streaming those games to your PS4?
Interesting that SONY is the one telling you it would be too complicated/expensive to do something.
They spent $380 MILLION on gaikai.
Sony buys Gaikai cloud gaming service for $380 million
Meanwhile Bob and Hubert in their garage with a gallon of mountain dew are on the verge of creating the emulator themselves.

For the Sony spin team, how much do you think it would cost Sony to figure out a way to implement backwards compatibility on the PS4?
More, or less, than $380 million?
You're moving the goal post. The off shoot discussion was about why the PS3 cell is very hard to emulate EVEN on PC's that's significantly more powerful than a standard PS4.

Now you're talking about Gakai and PS streaming which has nothing to do with emulation or the topic of the complication of Cell architecture being emulated on X86 architecture.

Read your post again. What does STREAMING something over the internet to a device have to do with EMULATION?

Again you're using vague terms to talk about something broad. We're talking about PLAYSTATION THREE.

Not Playstation TWO or Playstation ONE.

プレイステーション3


Please, you don't know what you're talking about. Just admit you don't know man. It's painfully evident that you're hoping to shift this discussion elsewhere. I'm not falling for it. :stopitslime:
 
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Kamikaze Revy

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You're moving the goal post. The off shoot discussion was about why the PS3 cell is very hard to emulate EVEN on PC's that's significantly more powerful than a standard PS4.

Now you're talking about Gakai and PS streaming which has nothing to do with emulation or the topic of the complication of Cell architecture being emulated on X86 architecture.

Please, you don't know what you're talking about. Just admit you don't know man. It's painfully evident that you're hoping to shift this discussion elsewhere. I'm not falling for it. :stopitslime:
The conversation in this thread shifted once the claim was made that Sony couldn't make PS4 backwards compatible even if they wanted to.
I call B.S. on that on that and no amount of Sony documentation would change my mind on that.
In R&D costs, development, production, whatever you want to consider, would it be more, or less than $380 million for Sony to implement backwards compatibility on the PS4?
This is my counter point to all the Sony defense. Because what it all boils down to is money.
Sony saw an opportunity with PS Now to hit up their base for another subscription fee. Making the console backwards compatible would work against that investment.
Look at the points I brought up in this thread alone in regards to Xbox game pass.
I'm not even considering the game pass because the console is already backwards compatible.
Sony clearly understands this logic, which is why they chose to spend their $380 million on a streaming service instead of on making their console backwards compatible.
 

Kamikaze Revy

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How? Madden and battlefield alone make ea access well worth the price of admission for me
$30 a year for the sports games is definitely a good look especially since there's no point in keeping the previous year's game.
That's actually why I had stopped buying sports games altogether.
 

MeachTheMonster

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You don't understand the technical aspects of the discussion :snoop:

Read this



Understood?
Why the fukk are random internet people able to get it to work:ohhh:

I already know your logic here "But but if it can't be done, how is there TLOU or UC1-3 on PS4?? :ohhh:"

Those games aren't running on PS3 on PS4, they've been reworked and ported over to run on PS4. that's not an emulator.

@MeachTheMonster talkin about "Oh if they did it individually they'd just do the most popular titles" and that's what they did, except it wasn't being emulated but it was ported and updated. An emulated version of TLOU for PS3 wouldn't have been able to run at 60fps.

Nobody said emulation should double performance.

If they got TLOU running at double the framerate on PS4, even through a port. That should tell you that PS4 CPU is not weaker than PS3:stopitslime:
 
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MeachTheMonster

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Never said the cell can’t be done. Lying is obviously second nature to u. I said from the beginning of this thread that the PS4 cant do it. Ur the first faggit in here that even brought the PC emulator up when it was completely irrelevant to the discussion.
I never said you said it.

Sony stans had been saying it for years until it happened. Your current argument is based off all those same Sony stan theories, so it's the same shyt really.
who the fukk said they couldnt recreate the fukkin technology? I said the fukking PS4’s processor is too weak to brute force the emulation. Noone EVER said it cant be emulated. But backwards compatibility with PS3 games on the PS4 is HIGHLY unlikely. If they didnt put such a shyt CPU in the PS4. This wouldnt be a problem. How is this DEFENDING Sony? I fukkin DEFENDED Microsoft in this thread? U nikkas reading comprehension is trash.
No mufukka you said PS3 CPU is stronger than PS4 and it would be impossible.

That's just not true. Again Sony wouldn't have to "brute force" anything because they have all the code.
 

Kamikaze Revy

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Why the fukk are random internet people able to get it to work:ohhh:



Nobody said emulation should double performance.

If they got TLOU running at double the framerate on PS4, even through a port. That should tell you that they are able to get PS4 CPU is not weaker than PS3:stopitslime:
All of this is pointless going in circles.
Do they (sony stans) want backwards compatibility or nah?
That's what I want to know.

All this explaining why sony claims they can't do something is whack.
Nobody is going to convince me that SONY an enormous company with I don't know how many thousands of nerds at their disposal and millions of dollars to throw away could not make the PS4 backwards compatible if they really wanted to.

What planet am I on right now?
Ya'll really believe that nonsense?
 
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