I critique Sony's high-end movie cinematic games on a different scale than that of other games.
Just like I critique Nintendo's 1st party platforming and open world games on a different scale than other games.
When it comes to these cinematic games I'm much more critical of the story, characters, and pacing.
I wouldn't critique a Mario game like that because it's not what Mario games are about. But if the level and platforming is trash or Mario moves sluggish or the game just isnt fun or is boring I'll focus on those things.
With most Xbox 1st party or exclusives that have dropped recently is been heavy on multiple player and the multiplayer experience so those are my critiques going into Xbox games. When match making is broken, tedious or multiplayer is just bad I critique them on that.
I stop playing grounded for a long time when it was in Early Access because of multipler issues, I quit the Ascent because the multiplayer bugs were so bad.
So no gow(Sony) and Mario(
Nintendo) and grounded(Xbox) don't get critiqued on the same scales. I hold both Nintendo and Sony to a higher standard because they have set that standard.
This is typical of anything tho, if you go see a Christopher Nolan movie you aren't looking to get the same thing out of it as a Michael bay movie. CN has a pedigree that he's established for himself that isn't about action.
Christopher Nolan movie could be a 5/10 fun factor 10/10 experience and a 9/10 movie that you can nitpick for days. *Ahem Tenet* then turn around and watch transformers bumblebee and it be a 10/10 fun factor 10/10 experience and a 9/10 movie and have far less to critique because one is made for you to analyze, think about and break down. The other is made for you to have a good time and not think to hard on it.
The same can be said for these game companies.