This gaming generation is the worst we've ever seen....

MarcP

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If you only play AAA/AAAA stuff then yeah its pretty rough. Big budget games stopped innovating in the 360 era. Now they just take Arkham, Uncharted, GTA, Mass Effect, and Dark Souls and mash them shyts together and call it a day.
 

Gizmo_Duck

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you guys are impatient asf... :mjlol: got 4k tvs and next gen consoles and still not happy y'all havent seen anything mindblowing yet...:dead:

Not “you guys” im perfectly happy with the games I’ve been playing. I would even take it a step further to say we are low key in a golden age of gaming when it comes to choice, quality, and access :hubie:

Talk to the nikkas creating these sappy “games are wack these days” threads :flabbynsick:
 

winb83

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The best selling games have always been homogenized. The only reason there seemed to be more variety back in the day is because a lot of developers were still creating their first 3D games and trying to find their footing, and there was a lot less access to games back then.

A mid game like God Hand or Vanquish would seem like gold because peoples standards in general were lower. Those games sold like shyt and reviewed like shyt but people still loved them anyway. Those types of games are still releasing today yall just don’t fukk with them anymore

There wasn’t even a thriving indie scene two generations ago. Something like Hellblade or Kena could have never existed outside a major publisher in the 7th generation
Final Fantasy is a series that in some respects reinvented itself every game as a turn based RPG. 20 years ago Square would have no issues creating a new turn based battle system for a new Final Fantasy game. Today they're pretty much transforming it into a character action game because in their minds that's an easier way to make a successful game than to create a new turn based style. Resident Evil went through make it an action game phase, Dead Space went through it and it almost killed the series. Most things are becoming either an open world game or an action game.

The game industry sees something become a success and everything else should attempt to copy that or what publishers think made it a success.

The Indie scene is thriving because AAA gaming has become so homogenized and sterile that people are seeking out new and different experiences. Devs can take risk on the Indie scene and not blow up ridiculous budgets. AAA gaming is live service, reboot, remake, open world, action for the most part. It's like how Hollywood is mostly comic book movies and reboots now. Success happens and execs chase it.
 

Gizmo_Duck

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Final Fantasy is a series that in some respects reinvented itself every game as a turn based RPG. 20 years ago Square would have no issues creating a new turn based battle system for a new Final Fantasy game.

You’re contradicting yourself. Final Fantasy has reinvented itself primarily after they went 3d and mostly after the HD era. You can’t say SE proudly took risks with the series and then go on to say they are playing it safe by diverging the most they ever have with the newest iterations.

They told you at the time advent children came out that they want their games to play how that movie looks and we’re here now. You’re just upset they are changing in a way you don’t like “non-turn based”, they have been making action games for 20 years now in the final fantasy franchise.
 

ORDER_66

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Not “you guys” im perfectly happy with the games I’ve been playing. I would even take it a step further to say we are low key in a golden age of gaming when it comes to choice, quality, and access :hubie:

Talk to the nikkas creating these sappy “games are wack these days” threads :flabbynsick:

Who made this thread it wasnt me...:lupe: OP mad impatient...the uncanny valley is coming...
 

winb83

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So you're saying every game is basically the same then, right? :unimpressed:

More variety of games being pumped out then ever but somehow, it became homogenized?


Y'all also overrate the hell out of games back then I noticed. Sure, there was a lot more innovation back then, but that in itself was double-edged sword. You had creative games that have stood out and made a name for themselves, but there was a lot of far-fetched shyt that was just bad back then.

For every classic video game that dropped, there were 10 trash ones.

If you can't find games to enjoy, it's on you :yeshrug:
No I'm saying in the mainstream if something becomes successful upper management demands others copy it. That's how you get Bioware a storied single player AAA studio making a flop like Anthem. Arkane botching a flop like Redfall. You know EA and Bethesda (savior of the single player game) wanted that hard. Every AAA game doesn't need to be a live service or open world game. These live service games are starting to kill each other off because people don't have the time to dedicate all the needed time to play all of them. Avengers didn't need to be live service, Suicide Squad from the makers of Arkham didn't need to be either.

I'm looking at Sony funny when they talk about making 12 live service games by 2025 or whatever. Why not just make 3 or so you feel really strongly about instead of flooding the market with them because there's only so many players to play them all. They'll be competing for each other's attention.
 

Gizmo_Duck

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I'm looking at Sony funny when they talk about making 12 live service games by 2025 or whatever. Why not just make 3 or so you feel really strongly about instead of flooding the market with them because there's only so many players to play them all. They'll be competing for each other's attention.


I would agree with this if they were making 12 shooters. GAAS isn’t a genre though, its a system level mechanic.


A Twisted Metal game and MLB The Show are both GAAS titles, but they aren’t competing for players


Sea of Thieves and Minecraft are both GAAS titles that aren’t competing for players.

(Although not straight up GAAS) Mario Kart 8 Deluxe and Splatoon 3 aren’t competing for players.
 

winb83

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You’re contradicting yourself. Final Fantasy has reinvented itself primarily after they went 3d and mostly after the HD era. You can’t say SE proudly took risks with the series and then go on to say they are playing it safe by diverging the most they ever have with the newest iterations.

They told you at the time advent children came out that they want their games to play how that movie looks and we’re here now. You’re just upset they are changing in a way you don’t like “non-turn based”, they have been making action games for 20 years now in the final fantasy franchise.
They've openly admitted they're chasing a commercial mainstream audience and they don't see turn-based as a way to reach that audience. This change isn't about them taking risk it's about them chasing after the gamer that plays Call of Duty, Grand Theft Auto, and the likes. Devs in interviews with the gaming press have admitted as much.
 

Gizmo_Duck

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They've openly admitted they're chasing a commercial mainstream audience and they don't see turn-based as a way to reach that audience. This change isn't about them taking risk it's about them chasing after the gamer that plays Call of Duty, Grand Theft Auto, and the likes. Devs in interviews with the gaming press have admitted as much.

Square has always chased after that audience, it’s just changed with the times. Turn based games just aren’t as popular anymore, outside of Pokemon and even they are slowly digressing from the formula



I think you have a contorted view of what square has always been because you just weren’t paying attention back then. Square was never trying to be Nis or Falcom. They were always trying to be the premier state of the art AAA developer. Now they have just more competition

And you can point to their off-beat franchises like Valkyrie, xeno, Brave Fencer, etc. and guess what? They’re still making a ton of those games. Final Fantasy however was always their GTA
 

Red Money

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Its getting wacker and wacker with each generation. Another thing I can't stand is the 100gb game. Games on the PS3/360 were 8-9gb tops and these new games aren't really technically more superior to those. There's nothing that's hyped me to get the news PS5 or Series X

Higher resolution assets take up space.

The wack part has been 1080p 60fps being a struggle in games since the 360/PS3 dropped. Performance routinely gets throw to the side for better looking trees and whatnot, lol.

You got PS5 games below 1080p like it was 2006...but it's getting upscaled to 1440 and whatnot, lol.
 

Red Money

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If you only play AAA/AAAA stuff then yeah its pretty rough. Big budget games stopped innovating in the 360 era. Now they just take Arkham, Uncharted, GTA, Mass Effect, and Dark Souls and mash them shyts together and call it a day.


That's the silicon valley business model. Put stuff together and extract things from others to specialize.

ie. Iphone merged many devices. And Instagram extracted the photo aspect of Facebook.
 

T-K-G

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They've openly admitted they're chasing a commercial mainstream audience and they don't see turn-based as a way to reach that audience. This change isn't about them taking risk it's about them chasing after the gamer that plays Call of Duty, Grand Theft Auto, and the likes. Devs in interviews with the gaming press have admitted as much.
:dahell: didn't they realize that was their future once they saw the success of Kingdom Hearts? This ain't new

It wasn't about chasing those other games, once they saw that shyt worked with KH you started seeing shyt change in FF, which makes sense since they don't have to deal with Disney putting their foot in FF like they did with the former.
 

MeachTheMonster

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we really acting like GTA hasn't been the primary innovator and refining baseline for *all* sandbox games for over a decade now :dead:
It hasn’t.

GTA has done absolutely zero to “innovate” sandbox games outside GTA 3 existing.

The gameplay and mission structure in GTA5 is literally the same shyt as GTA3
 
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