You are playing the wrong games.GAMEPLAY that couldn't be done on the PS360 era.
- Why do zero games have real destructible environments? Where is the DESTRUCTION?
- A.I has been stagnant since F.E.A.R. It has not improved in nearly 20 years.
- Where are all the games with amazing physics? WHY does TOTK have the best physics in a game? It runs on iPhone level hardware.
- LARGE SCALE battles.
- Why is open world game design still following the same mission structure as GTA3?
- Games are way too long. Make them much shorter, improve the graphical fidelity, add destruction and next gen physics. Make combat more visceral.
This is just a start.
I was sick to my stomach in God of War: Ragnarok when Thor was seen fighting that giant snake way in the background, and the player just had to watch from afar. This happens in so many games nowadays. Do you know how awesome that would have been up close/playable? Instead we had to watch as 2 ant-sized character models duked it out in the background. And this happened because the devs obviously felt pressure to make a 30+ hour game. Instead of a 10 hour one with way more epic events and quality content. Reduce Ironwood by 2 hours and maybe you have enough resources/time to add another boss battle of epic proportions. It should have been Thor vs Kratos on the top of that giant snake. But nope. Gotta hit that 30 hour mark, or gamers complain. Its utterly ridiculous.
I keep saying this. No one ever has any pushback. Most seem to just be satisfied with PS4 level games running at 60fps. PS360 level game design with better graphics. And thats "next gen" to them. To me thats just a joke.
Developers of today are lacking ambition and creativity. They cant handle any criticism, and fold easily under pressure. They block out any negative comments, so all they see are the Kumbaya comments. And the minute you show any pushback to their unimpressive game, its "harrassment".
Purple haired college kids pushing agendas, instead of creativity, and graphical fidelity.
These big blockbuster AAA games are made simple on purpose. People just want pretty pictures and cool looking animation.
Lots of smaller games have new gameplay ideas, and advanced physics/destruction.