The features PC gamers want—an open letter to developers and gamers
Guest editorial by Peter "Durante" Thoman. Durante is the creator of PC downsampling tool GeDoSaTo and the modder behind Dark Soul's DSfix and Deadly Premonition's DPfix.
The PC gaming market is thriving. Hundreds of games are released every month. Some are from established studios, who have been working on PC games non-stop for years or even decades, but this is now the exception. Indie developers are changing the face of Steam. Developers who once made games exclusively for consoles are porting them to the PC for the first time—and some of those games, like Dark Souls, are finding bigger, even more passionate communities than they had before.
For developers new to the PC, there can be bumps in the road. As I’ve learned from my interactions with some developers, at times they simply don’t know what PC gamers want and expect from their games: graphics settings, keybindings, modding support, and more. Likewise, gamers often are not fully aware of the restrictions and workloads their wishes impose on developers, and why some of these features may not be included.
This article is aimed at addressing both groups—to tell developers what PC gamers expect from their games and which of those features we consider most vital, and to explain to gamers how much work it takes to meet those expectations.