The PC Thread - Tips, Benchmarks, Specs, Laptops, Custom Desktops, Pre-Builds and more.

Ciggavelli

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Liquid

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Ciggavelli

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don't tell me it's the Wii U :flattoppika:

I am sure you can run it well on ONE monitor
The reviewer was running it on one monitor and couldn't get it to run on high settings at a steady framerate and he had a 780. He said you needed to be at medium to get 60fps

A fukking xbox 1 game should run at 1080p 60fps with a 780 no matter what. This is just becoming outrageous
 

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The reviewer was running it on one monitor and couldn't get it to run on high settings at a steady framerate and he had a 780. He said you needed to be at medium to get 60fps

A fukking xbox 1 game should run at 1080p 60fps with a 780 no matter what. This is just becoming outrageous
game isn't all that anyway :manny:

I've never cared for that franchise
 

Ciggavelli

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game isn't all that anyway :manny:

I've never cared for that franchise
yeah, i'm not gonna get it unless it's like $5. But that's not the point. We can't even play xbox1 games at 60fps with a top of the line card? What's going on this gen?
 

daze23

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The reviewer was running it on one monitor and couldn't get it to run on high settings at a steady framerate and he had a 780. He said you needed to be at medium to get 60fps

A fukking xbox 1 game should run at 1080p 60fps with a 780 no matter what. This is just becoming outrageous
it's not always as simple as expecting the game to just scale to more powerful hardware. especially this game that didn't even run well on the single-spec it was designed for

I knew it was gonna be a mess months ago when they said the PC version was capped at 30fps. apparently they knew their game had these inherent limitations
 

Ciggavelli

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it's not always as simple as expecting the game to just scale to more powerful hardware. especially this game that didn't even run well on the single-spec it was designed for

I knew it was gonna be a mess months ago when they said the PC version was capped at 30fps. apparently they knew their game had these inherent limitations
But why can't they optimize this generation? Use more cores, take advantage of GPUs, etc.

I guess it's just a lazy money grab. :manny:

I just hope the majority of next gen games aren't like this though. I'm genuinely scared of what Unity and FC4 are gonna be like now
 

daze23

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they released the Ryse requirements:

  • Minimum:
    • OS: Windows Vista SP1, Windows 7 or Windows 8 (64bit)
    • Processor: Dual core with HyperThreading technology or quad core CPU
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 graphics card with 1 GB video RAM
    • DirectX: Version 11
    • Hard Drive: 26 GB available space
    • Sound Card: DirectX compatible Sound Card with latest driver
  • Recommended:
    • OS: Windows Vista SP1, Windows 7 or Windows 8 (64bit)
    • Processor: Quad Core or Six Core CPU
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 graphics card with 2 GB video RAM
    • DirectX: Version 11
    • Hard Drive: 26 GB available space
    • Sound Card: DirectX compatible Sound Card with latest drivers

so much for people trying to get by with a G3258
 

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they released the Ryse requirements:



so much for people trying to get by with a G3258
I bet the G3258 will be able to run it even without hyperthreading, will chug at certain points though.
 
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