I'm not picking and choosing anything.Im proving how you pick and choose what you want for your narrative. You've done it twice in the last 10 minutes. You don't argue with people like that. Lesson learned, I'm done here.
The reactions also vary depending on the SEVERITY of the issue though.I'm not picking and choosing anything.
My point is plenty of games have plenty of issues. The reaction to those issues vary depending on the dev/pub/console
The difference is Bloodborne framerate stays at 30 almost all the time and there were only ever frame pacing issues in co op with multiple players with different connections. The framerate drops on occasion in single player, but nothing that really detracts from playing.
Watch these two videos Bloodborne barely goes below 30 meanwhile Unity struggles to struggles to hit 30 almost the entire time. These frame rate issues are clearly worse in Unity. IN fact it seems to AVERAGE in the low 20's. (to mid 20's)
Even after the patch Unity still has a consistently terrible framerate, especially in crowds.
Granted it appears Unitys engine is doing more it is clear the frame rate was a much bigger problem in Unity than Bloodborne.
Bloodborne like Dark Souls has frame rate issues in very specific instances and they are generally VERY spread out.
There is nothing like Blightown in this game.
Meanwhile it appears that unless there are no NPCs on screen Unity pretty much never hits 30 FPS.
Now this is just the opening level of each game, and I haven't played Unity myself. But it seems clear that it's choppiness was much more prevalent and happened on a more consistent basis.
The reactions also vary depending on the SEVERITY of the issue though.
Breh I'm like 15 hours into the game and only experienced a frame pacing issue ONE TIME against ONE boss and it was with 2 other players fighting the same boss in co op. I took damage before the frame happened on my screen.Bloodborne has persistent frame pacing issues that wouldn't show up in a test like that, but it makes the entire game look choppy
Its not slowdown. Its just choppy the whole time. You may not notice but its there.Breh I'm like 15 hours into the game and only experienced a frame pacing issue ONE TIME against ONE boss and it was with 2 other players fighting the same boss in co op. I took damage before the frame happened on my screen.
I don't know if they are. Neither do you.You won't agree Bloodbornes technically shortcoming are less prevalent and more spread out than Unitys?
Again not mentioning the issues doesn't mean they aren't there. And a lot if reviews did mention bloodbornes technincal issues.Almost every Unity review mentions it's technical shortcomings, meaning almost everyone that played experienced similar issues.
I've posted plenty of evidence of plenty of people encountering problems in bloodborne.Meanwhile Bloodbornes technically issues (short of loading times) didn't seem to affect a large number of people at all.
Everybody playing the game deal with the frame pacing and loading issues.Of course when thousands and thousands of people play the game more issues will show up. Just because you can find a few examples doesn't mean it is wide spread.
Again my point is that reactions are different.Being on the internet a lot almost everyone who had the MCC (besides you) was having issues. Almost everyone who played Unity were reporting issues.
Now go into the Bloodborne thread, there's barely anyone having an issue. There's some sure, but that doesn't make the issues equal to games with greater problems.
This my last post on this though, not trying type this much right now
The Order didn't get bad scores because of technical issues thoughA 70 on metacritic reflects how good unity was? Yea we're done here. I mean hey, thats only a few points away from the great game know as The Order...and I'm sure you said that's was well received
The Order didn't get bad scores because of technical issues though
pick and choose what you want for your narrative indeed...
so non-technical issues added to it being called broken?Wow you're an idiot. Unity was rated the worst of the AC games because it just wasn't good. The camera sucked during combat and scaling buildings, the fighting was erratic and unpolished as well. The game had plenty of issues outside of technical ones. You don't know how to read so I wouldn't expect you to see where I said everything in between the technical issues matter as well.
I agree that bloodborne is the better game. But that has nothing to do with bugs or technical stufAlso if the game is good enough, and fun enough I'm sure it's much easier to forgive it's technical shortcomings. (hence me trudging through Blighttown at 12 fps )
Unity's 20$ at Target so Im gonna cop and see if it's good. I enjoyed ACII alot (like one of my fav PS3 games), didn't like ACIII and loved ACIV. So it could have a shot with me.
I'm gonna predict that perhaps Bloodborne is just a 'better' game to most people, so basically they don't care about the issues as much.
Like dude's Skyrim example. It's full of bugs, but the good outweighed the bad.
Does the good outweigh the bad in Unity? I'm gonna find out this weekend.
real last post
Bloodborne has persistent frame pacing issues that wouldn't show up in a test like that, but it makes the entire game look choppy