I finished the game last night and man it's tough trying to form an opinion on it. It's funny because though I agree with most of what
@Fatboi1 has said, the game is still in my top 3 2015 games. I think I just have higher expectations from Crystal Dynamics and Tomb Raider than I do most devs because I feel like they have so much more potential for greatness.
What I think is really going on is we have a great studio that's being limited by the fact that their game has to appeal to casual gamers too. Tombs being sidelined to "optional content" says it all really. And all the checklist shyt in the game's hub sections is just like the other games last year. Just shyt that artificially makes you feel like you're exploring and accomplishing something. This game is better off as an uncharted game with optional tombs if they wanna go the mass market route.
The funny thing about it though is this game opened my eyes to how bullshyt today's Western AAA games are. Everything single western game last year was open world shyt with shallow gameplay mechanics.
It's been a long time coming but I think I'm officially done with these open world games mayne. One of my favorite series falling victim to that design was the last straw.
With Rise, think I'd give it an 8/10, same score as Tomb Raider. It's better in one some ways, worse in others. I liked the tombs, puzzles and platforming sequences more in Rise, but I preferred Tomb Raider's combat and pacing.