So it should just be another action adventure on rails? Really the only weak points are the story and gunplay (the bow is more her speciality anyway). They wanted to focus on exploration here, which is the reason for the Metroidvania style and open world. I mean there's some pretty cool shyt with the world. Day/night cycles and dynamic weather so you can only hunt certain animals at certain times. But if you just want to go through the story and do Tombs then they give you that option.
The game is already "on rails" in some aspects. I'd rather it be an excellent game "on rails" than to be a bloat filled mashup of crap with no real good execution.
The exploration on here is weak. The maps are
littered with supplies, diaries, tapes, items and other superficial things that seem haphazardly placed rather than strategically placed in a way that rewards your exploration. Every time I decide to just look around, I'm finding things that aren't rewarding at all because.. I found 10 of em a minute before.
The animals so far pose absolutely no threat to you because like I said before, the bow and arrow and virtually any weapon are super effective in dealing with enemies. There's no real sense of danger hunting them when an arrow or two can take em out like that. There's far too much ammo already spread out and then there's upgrades to THAT part of the game. It makes it redundant. Compound that with an very easy game then none of this really does anything.
The hub added nothing substantial to the game. It merely added dumb fetch quests, collectibles and other frivolous tasks. I'd rather they had focused on better combat, story and writing than to fill it up with nonsense like this.
Tombs just being so close to each other made "exploring" pointless.
That's what I mean by those things are "weak". You can just "do" the story and tombs but then again, I gotta tread through a overworld for no reason just to get to the next part. The "story" suffers because they designed the story parts around all this fluff and then dumb'd it down(gameplay). The "story" parts aren't good enough on their own hence why I think they added all this extra stuff. The game is just not designed well at all imo.
Tombs are barely better than the ones in the first TR. They just look better but the puzzles are still simplistic.