Tessellation: This particular feature enables higher quality terrain rendering by engaging tessellation on selected surfaces. It looks excellent in action and adds plenty of depth to the world. Tessellation of this variety is not present on Xbox One. That said, the deformable snow feature actually does make use of adaptive tessellation both on Xbox and the PC but this differs from the setting available in the options menu here.
Ambient occlusion: On Xbox One, Rise of the Tomb Raider makes use of broad temporal ambient obscurance while PC users are also granted access to HBAO+. The default AO method actually does an admirable job but HBAO+ further enhances contact shadows. It should be noted that both PC solutions appear to differ greatly from the BTAO method used on Xbox One.
One hallmark of a great PC port pertains to the number of settings available and how quickly they can be modified. In the case of Tomb Raider, we were satisfied to discover that all settings are dynamically adjustable in-game, meaning no lengthy reloads as you tweak. You can see changes happening behind the menu in real-time giving you immediately feedback and enabling easy resource monitoring. This makes adjusting the experience an absolute breeze, encouraging experimentation on the part of the user.
Input lag from XB1 version is gone:
Of course, one of the most important improvements here isn't something you'll notice in screens or videos. We're talking about a reduction in input latency - an issue where the Xbox One version feels mildly unresponsive and more difficult to play. We were already surprised when the Nixxes-engineered Xbox 360 version offered faster input response but on the PC, where faster frame-rates rule the day, this is improved further. Rise of the Tomb Raider is very responsive on the PC and it has a transformative effect on the quality of the combat experience.