Phil Spencer is right: AAA games are in big trouble (Article)

MeachTheMonster

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You're the dude who added "successful."

That’s the whole point of the damn thread. Everybody can release new IP. Lately most times those been flopping unless they are legacy IP hence the reluctance of publishers to spend AAA money on new IP
Can you possibly explain why Nintendo can risk it all releasing new IP all the time and T2 and EA can't
They aren’t taking any risks by releasing low budget shyt like sushi Striker. The comments are about AAA games. Even nintendo won’t invest big money in new IP. The Big money goes to Mario, Zelda. Etc.

Again if you actually read the article our little back and forth would have gone a lot smoother
 

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MeachTheMonster

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IPs that have been out for more than 5 years.

Anyway I think you post to wind up people.
Sea of theives came out after the sony IP referenced in here.

If posting the truth winds y’all up, then that’s your fault.

It’s abundantly clear the industry is consolidating around a few huge IP.

Y’all just don’t like the idea of Sony also being a part of that.

Y’all nikkas got issues :mjlol:
 
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That’s the whole point of the damn thread. Everybody can release new IP. Lately most times those been flopping unless they are legacy IP hence the reluctance of publishers to spend AAA money on new IP

They aren’t taking any risks by releasing low budget shyt like sushi Striker. The comments are about AAA games. Even nintendo won’t invest big money in new IP. The Big money goes to Mario, Zelda. Etc.

Again if you actually read the article our little back and forth would have gone a lot smoother
From the very start of the article:
as publishers like EA, Activision, and Ubisoft have stopped taking risks, and have spent more time and money on their diminishing pools of hit franchises.
And I said, "Nintendo's not doing that. They still take risks and are growing their hit franchises, not seeing them diminish. Why can't these companies do what Nintendo does?"

And you responded with a bunch of gibberish, brethren, as is your way.

I think you should be a lawyer or a politician, for real. You spent all this time moving goalposts, inserting words into people's arguments that they didn't say, and claiming other people didn't read an article that you didn't even comprehend. But you're good at still making arguments just to make them. You could get twelve votes from any jury, no lie. :russ:
 

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Sea of theives came out after the sony IP referenced in here.

If posting the truth winds y’all up, then that’s your fault.

It’s abundantly clear the industry is consolidating around a few huge IP.

Y’all just don’t like the idea of Sony also being a part of that.

Y’all nikkas got issues :mjlol:
But you don't post the whole truth. You're a contrarion.

All this consolidation is making games quality worse and publishers taking less risks.
 

MeachTheMonster

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From the very start of the article:

And I said, "Nintendo's not doing that. They still take risks and are growing their hit franchises, not seeing them diminish. Why can't these companies do what Nintendo does?"

And you responded with a bunch of gibberish, brethren, as is your way.

I think you should be a lawyer or a politician, for real. You spent all this time moving goalposts, inserting words into people's arguments that they didn't say, and claiming other people didn't read an article that you didn't even comprehend. But you're good at still making arguments just to make them. You could get twelve votes from any jury, no lie. :russ:
fukk if you would only read the Op
“Over the past 5-7 years, the AAA publishers have tried to use production scale as their new moat. Very few companies can afford to spend the $200M an Activision or Take 2 spend to put a title like Call of Duty or Red Dead Redemption on the shelf. These AAA publishers have, mostly, used this production scale to keep their top franchises in the top selling games each year. The issue these publishers have run into is these same production scale/cost approach hurts their ability to create new IP. The hurdle rate on new IP at these high production levels have led to risk aversion by big publishers on new IP. You’ve seen a rise of AAA publishers using rented IP to try to offset the risk (Star Wars with EA, Spiderman with Sony, Avatar with Ubisoft etc). This same dynamic has obviously played out in Hollywood as well with Netflix creating more new IP than any of the movie studios.”

Now which nintendo game over the last 5 years fits this bill????
 
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fukk if you would only read the Op
“Over the past 5-7 years, the AAA publishers have tried to use production scale as their new moat. Very few companies can afford to spend the $200M an Activision or Take 2 spend to put a title like Call of Duty or Red Dead Redemption on the shelf. These AAA publishers have, mostly, used this production scale to keep their top franchises in the top selling games each year. The issue these publishers have run into is these same production scale/cost approach hurts their ability to create new IP. The hurdle rate on new IP at these high production levels have led to risk aversion by big publishers on new IP. You’ve seen a rise of AAA publishers using rented IP to try to offset the risk (Star Wars with EA, Spiderman with Sony, Avatar with Ubisoft etc). This same dynamic has obviously played out in Hollywood as well with Netflix creating more new IP than any of the movie studios.”

Now which nintendo game over the last 5 years fits this bill????
So your answer is what? Go ahead, type it in your own words. I want to see if you understood what you copy-pasted, or if you just copy-pasted something to copy and paste it.
 

MeachTheMonster

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But you don't post the whole truth. You're a contrarion.
I posted the whole truth it’s EVERYBODY effected

Nintendo stan’s just ran in to defend nintendo and sony stan’s to defend sony.

It’s the entire industry, nobody is immune, nobody is unique.
All this consolidation is making games quality worse and publishers taking less risks.
That’s exactly what i said :dahell:
 
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