Phil Spencer is right: AAA games are in big trouble (Article)

Gizmo_Duck

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Studio reputation is critical. You release some bullshyt and cats will be skeptical. CDPR damn near ruined their reputation due to the suits/execs wanting to rush Cyberpunk. They were lucky to recover. But you've seen others who have gone to shyt as well.

Whether cats like it or not, Sony has done a great job in this regard with their AAA 1st Party Games. But the care that goes into it is obvious as well. Naughty Dog, Insomniac, Guerilla, Santa Monica, Poly Digital, Sucker Punch have delivered with their titles. You know the games won't be ass from their studios. :yeshrug:


Others have to be careful since they don't have that reputation and quality with their shyt. Or even the titles that did at one point have been run into the ground due to leadership and execs more worried about the stockholders than the product.

Good product will sell if it's good in general.


ps-studios-keyart-01-en-15mar22
 

Batsute

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Not his job too but it explains why publishers are accepting buyouts as the industry is changing.

Exactly his problem everyone of Xbox poor decisions is dictated by the people he hires and that trickles down to the studios. Plus it looks Nadella has given him free rein so everything is on him since the Xbone launch.
 

Gizmo_Duck

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Exactly his problem everyone of Xbox poor decisions is dictated by the people he hires and that trickles down to the studios. Plus it looks Nadella has given him free rein so everything is on him since the Xbone launch.

These nikkas will form a parameter around Phil San quick, huh?

Guy is literally in charge of xbox and has been for 10 years, but no…games aren’t his problem :hubie:
 

Leasy

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Exactly his problem everyone of Xbox poor decisions is dictated by the people he hires and that trickles down to the studios. Plus it looks Nadella has given him free rein so everything is on him since the Xbone launch.

How is the topic of discussion his fault. He is refrencing large publishers such as EA Square etc... he knew what microsoft issue was wnd it was studios they didnt have enough and investments. Since they started purchasing this email was from 2020.
 

MeachTheMonster

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People will shyt on the technical aspects, but Nintendo makes AAA games that critically hit every year. Oh, and they have plenty of AA pipeline that's solid, too.

What is Nintendo doing that EA or T2 doesn't?
Did you read the article?

All AAA devs including and most specifically Nintendo pretty much only find success with legacy IP, Remakes,Remasters etc.

The rise in digital store fronts and subscriptions, cloud, etc. Has taken the power away from AAA publishers to control what people buy.

In response they have created a $200+m gate, where only huge publishers with lots of money and already popular IP can compete.

This makes pretty much any kind of risk at the AAA level untenable. Games have to be huge and safe or have some type of long term monetization to exist.

The costs keep going up, and game sales pretty much can’t get any higher. As the console market is not growing, so profit margins are shrinking and risk is going through the roof, one game can kill a studio.

All of this has created a bubble that AAA publishers are now scrambling to figure out.
 

Gizmo_Duck

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Did you read the article?

All AAA devs including and most specifically Nintendo pretty much only find success with legacy IP, Remakes,Remasters etc.

The rise in digital store fronts and subscriptions, cloud, etc. Has taken the power away from AAA publishers to control what people buy.

In response they have created a $200+m gate, where only huge publishers with lots of money and already popular IP can compete.

This makes pretty much any kind of risk at the AAA level untenable. Games have to be huge and safe or have some type of long term monetization to exist.

The costs keep going up, and game sales pretty much can’t get any higher. As the console market is not growing, so profit margins are shrinking and risk is going through the roof, one game can kill a studio.

All of this has created a bubble that AAA publishers are now scrambling to figure out.

Gears, Halo, Forzaaaaaa :blessed:
 

Rekkapryde

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Exactly his problem everyone of Xbox poor decisions is dictated by the people he hires and that trickles down to the studios. Plus it looks Nadella has given him free rein so everything is on him since the Xbone launch.

Aka

"we don't know how to do it right, so it's not feasible going forward" :mjlol:


This dude is worse than Mattrick, let's keep it 100.
 

Rekkapryde

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Sure which is why sony is scrambling to follow Microsoft business model :wow:
and of course your bozo ass defends Phil yet again.

he fukkin sucks at creating AAA games without having to buy em. fukk his bozo fake gaming ass.

ole failing up, daddy Nadella help me ass clown.
 
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Did you read the article?

All AAA devs including and most specifically Nintendo pretty much only find success with legacy IP, Remakes,Remasters etc.

The rise in digital store fronts and subscriptions, cloud, etc. Has taken the power away from AAA publishers to control what people buy.

In response they have created a $200+m gate, where only huge publishers with lots of money and already popular IP can compete.

This makes pretty much any kind of risk at the AAA level untenable. Games have to be huge and safe or have some type of long term monetization to exist.

The costs keep going up, and game sales pretty much can’t get any higher. As the console market is not growing, so profit margins are shrinking and risk is going through the roof, one game can kill a studio.

All of this has created a bubble that AAA publishers are now scrambling to figure out.
The premise of this Polygon article is wrong. Nintendo launched a new successful IP on a complete bomb of a console that sold only 14M units and built it into a major tentpole.

"Most specifically Nintendo" is nonsense. They have so many popular IP that they don't even release games in each of them every generation, and they're always adding to that portfolio and reshaping middle-level IP into big hits. Animal Crossing Wii did 3.3 million on a 100M+ install base. Two generations later, Animal Crossing Switch does 44 million on a 100M+ install base.

So I repeat: How is Nintendo able to build and manage multiple successful IP when EA, T2, etc. can't? What's their secret business and creative sauce?
 
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