Games costing more isn't the problem at one point in time when a game cost more you knew you were getting something different, even if the game sucked there was going to be something that required that game to cost a extra 10 15 20 bucks be it The sound, graphics, or whatever. It was usually a clear-cut above other games out at the time.
I'm not against the games being 70 bucks or more as long as I can see why in game. Ratchet is an example of a game where I can see why it would cost 70 bucks or more.
Returnal is an example of a game where that is not evident at all. Even last gen games like tlous2, gow and got I can see why they would be 70 plus.
If triple AAA games want to charge 70 or more for a game fine, but I don't want generic crashes, glitches, and issues transferring save files and things I need to see and see or hear why I'm paying more for this experience.