Havent watched the review but I'd give it around a 7/10 as well.
Game is great but the final 2 story missions left a sour taste in my mouth. Character loyalty missions are easily the highlight of the game. Its the one place where you have fun gameplay wise and the characters finally show you personality. Also you will get to make Mass Effect decisions finally during these missions.
The 5 planets you raise viability for is good stuff. The research and development was good enough. I liked the inventory and all that stuff, felt more RPGish like ME1. I enjoyed managing my loadout, developing new shyt after each mission. Sure it could be better (in reality I just R &D'ed Black Widow 1-6), but for what it was I liked it.
I accepted the tone of the game for what it was, the dialogue and all that I give it a pass. I gave it a pass for the animations and all that other shyt people complain about. I had some glitches happen but that didnt bother me much. Its a huge game so its to be expected. Whatever.
The freedom of gameplay actually felt like a constraint since you can only put in so many points into your character. So might as well focus on 3 powers, max them out. By the time you are at the end game you will have them finally maxed out (as well as gun stats and passive stat bonuses) but not really enough room to add on more shyt and go through the trouble of making multiple profiles. So I ended up playing a limited style using only 3 powers the entire game. I wouldnt rate it lower because of this, but it is a weird dilemma.
My real issues that dramatically lower my view of this game. The final 2 missions are bad. The Vaults were all super repetitive. And then when you think about it you realize you are just playing multiplayer in single player with story scenes thrown in it starts feeling like a chore. No more fukking waves of enemies please. Happens too early in the game, all the way until the end. If the story was up to par I wouldnt mind the repetition in the gameplay, but it wasnt there unfortunately.
Game is great but the final 2 story missions left a sour taste in my mouth. Character loyalty missions are easily the highlight of the game. Its the one place where you have fun gameplay wise and the characters finally show you personality. Also you will get to make Mass Effect decisions finally during these missions.
The 5 planets you raise viability for is good stuff. The research and development was good enough. I liked the inventory and all that stuff, felt more RPGish like ME1. I enjoyed managing my loadout, developing new shyt after each mission. Sure it could be better (in reality I just R &D'ed Black Widow 1-6), but for what it was I liked it.
I accepted the tone of the game for what it was, the dialogue and all that I give it a pass. I gave it a pass for the animations and all that other shyt people complain about. I had some glitches happen but that didnt bother me much. Its a huge game so its to be expected. Whatever.
The freedom of gameplay actually felt like a constraint since you can only put in so many points into your character. So might as well focus on 3 powers, max them out. By the time you are at the end game you will have them finally maxed out (as well as gun stats and passive stat bonuses) but not really enough room to add on more shyt and go through the trouble of making multiple profiles. So I ended up playing a limited style using only 3 powers the entire game. I wouldnt rate it lower because of this, but it is a weird dilemma.
My real issues that dramatically lower my view of this game. The final 2 missions are bad. The Vaults were all super repetitive. And then when you think about it you realize you are just playing multiplayer in single player with story scenes thrown in it starts feeling like a chore. No more fukking waves of enemies please. Happens too early in the game, all the way until the end. If the story was up to par I wouldnt mind the repetition in the gameplay, but it wasnt there unfortunately.