However, the director heavily suggested that the original game might not have generated enough sales to warrant an expensive follow-up.
Asked what Sony’s reasoning could be for reportedly rejecting plans for a Days Gone sequel, Ross said: “I don’t think it’s publicly confirmed what the status of [Days Gone 2] is. I don’t want to be the guy who’s the official source for whatever that is.
“To answer your question, in that context, I will just say that the calculus for Sony at this point is… when a game like Days Gone started, we were 45 people, we were walking around asking how we could build an open-world game with 45 people, and the answer was we grew. We changed our number from 45 to something like 120.”