Genshin(Hadn't played Wukong yet) and Stellar BladeWhat he Best from both countries?
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Genshin(Hadn't played Wukong yet) and Stellar BladeWhat he Best from both countries?
Been since original Nintendo, fool.Yes
The US did great work starting from the late PS2 up until mid PS4 era but now Japan's running away with it.
Been since original Nintendo, fool.
Not even sure what Rare has to do with that sentiment considering that it was way more than just Rare doing shyt since NES. Capcom and Konami alone were pretty much synonymous with gaming classics from 8-bit to 32 bit era unquestionably.People don’t count Rare I guess in Nintendo’s strong pipeline throughout the years
And most recently Retro Studios
Re-read what i wrote, fool.Been since original Nintendo, fool.
Didn't even see "US", thought that you just said "they" and figured you were talking about Japan whom the thread is about. Guess that gives better context to Gizmo's follow-up post as well.Re-read
Yeah, fool.Didn't even see "US", thought that you just said "they" and figured you were talking about Japan whom the thread is about.
When you trying to get your ass beat on any of them sticks, fool?Yeah, fool.
I'll let you know when I'm available. But last time I checked I was the one beating ass in our previous encounter.When you trying to get your ass beat on any of them sticks, fool?
A glitch in the matrix that you even owned up to. It won't ever happen again. Trust that.I'll let you know when I'm available. But last time I checked I was the one beating ass in our previous encounter.
Recently,What he Best from both countries?
Y’all keep bringing up examples to the contrary which is fine but I’m speaking from a relative standpoint
ChatGPT seems to agree with me
I don't think that's a case against them though for a couple reasons. I'm pretty sure a lot of devs use Unreal engines due to multi-platform releases being more the standard for most games and that's a standardized engine, for better or worse, for making simultaneously released, multi-platform games. The times when that's not the case, for them, just like for others, I see that it's not always an Unreal engine use case. And the results aren't worse for the most part either. And even the times that aren't optimal, there's other factors at play, such as the typical time constraints and limits of tech.No. A good portion of their games are made on Unreal 4/5. They can't even do a good job at their own engines anymore.