Honest Conversation: Is Japan the best at making games?

The Intergalactic Koala

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I'ma put it like this...

If the States had the drive to make a cohesive game without the bullshyt tropes like Japan, and have the online dedication and community like the UK scene.... :hubie: the crown would come back to Uncle Sam.

Until then, we are all in hell and the gaming industry will be saved once again by the Asian overloads. Word to Netease and Tencent.
 

gurf

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Japan = best creative storytellers

:manny:
 

Jaguar93

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:ufdup:Let’s go genre for genre I’ll start
Shooters-West
Fighters-East
 

Black Magisterialness

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What about multiplayer?

Depends on what you mean. The fighting game was made in Japan. But if you're talking about shooters and battle royale. Yeah, that's the wave in the west, multiplayer is a off shoot of whatever genre. I don't think multiplayer is quite the wave in Japan as much because they simply game as more of a solitary thing in general. It's kinda not the norm that things like Monster Hunter and FFXIV are as popular as they are in Japan.

I strongly agree with this, I'm not even sure why Japan is so lackluster at Indie titles.

The US/EU/China/Korea absolutely kill it.

Because Japan's corporate culture is all about being a company man. It's also REALLY hard to fire people in Japan. So continuity of culture and knowledge keeps the ethos of certain games fresh. For instance, it would be really hard for Persona to be what it is if the same core 10-15 people didn't all still work at Atlus as they did when P3 came out.
This means that people aren't really forced to make their own games. Indies are a thing here because actually getting INTO the industry is hard, but STAYING in games is even harder. I mean, people were getting laid off from EA and Activision over the past few years. These are companies that if they were Japanese wouldn't even be allowed to cut staff in such a way.

Indies pop off in many ways in spite of, not because of. Think of all the people who leave out of major publishers to make indie labels. Like the folks who started Raw Fury were former EA Europe people I think.
 

Diunx

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Yeah, close second to Europe and their janky ass, 100,000 lines of dialogues RPGs :blessed:

Also kinda crazy the fall off western studios had, they had the industry on clutch during the PS360 era since the Japanese seemed to have lost their collective heads over the concept of HD games, but ended up turning their success into fukking franchises to be exploited and milked dry.
 

Black Magisterialness

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Yeah, close second to Europe and their janky ass, 100,000 lines of dialogues RPGs :blessed:

Also kinda crazy the fall off western studios had, they had the industry on clutch during the PS360 era since the Japanese seemed to have lost their collective heads over the concept of HD games, but ended up turning their success into fukking franchises to be exploited and milked dry.

The west still optimizes games better. (Besides Bethesda). And the polish on a truly AAA project from the West is still amazing. The issue is that Western business models dictate that EVERY game must have 1-3 years of post launch content, MUST be monetizable through copious microtransactions (which already only have something like 13% attachment rates). AND also have to dodge Keyboard warriors so their game isn't gutted before it even launches.

The west isn't hitting because they OVERINDUSTRIALIZED the process. Japan still leaves room for the ART of making games. But even Japan is consolidating. You could say the vast majority of top flight games out of Japan are only coming from a handful of publishers like Capcom, FromSoft, Sega/Atlus, SquareEnix and Nintendo.

Meanwhile, there's a new top Indie from the west damn near every quarter. That's not even counting the medium sized publishers like Devolver.
 

Gizmo_Duck

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The west still optimizes games better. (Besides Bethesda). And the polish on a truly AAA project from the West is still amazing. The issue is that Western business models dictate that EVERY game must have 1-3 years of post launch content, MUST be monetizable through copious microtransactions (which already only have something like 13% attachment rates). AND also have to dodge Keyboard warriors so their game isn't gutted before it even launches

100%

I think in terms of pure tech japan is still way behind. I also think thats why a lot of Japanese developers are struggling with open world games, i don’t think the tech (game engines) they are using scales well
 
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