I got depression and anxiety ... i need this if a physical dropsBeat it earlier this morning.
Really liked it, but it is such a depressing game
Hopefully its a success for NT.
Yea this probably what the voices in your rabid ass mind sound like so you have a bias.I guess I play single player games for different reasons then yall do. I play single player games for story and experience. Gameplay is typically a minor factor for me. I love telltale games, life is strange, what remains of edith finch...This game is beautiful and immersive and it has viking mythology which is dope as fukk. For gameplay I play competitive FPS's, I don't need it in single player games.
I need this but i an holding out for a discount.
Hellblade Selling Above Expecations, Nearly Breaking Even For Developer
Hellblade was a strange, experimental title in a number of ways. Not only was it something different, but it was an attempt by developer Ninja Theory (of Heavenly Sword and DmC: Devil May Cry fame) to self-publish a title that was larger than most independent projects but smaller in scale than most efforts from major studios. This placed it in a league of "B-games" (from a budgetary standpoint) that has fallen out of favor in recent years, as most developers opted to get bigger or break apart. Thankfully, the effort seems to be paying off.
Speaking with GamesBeat, chief creative director at Ninja Theory Tameem Antoniades said Hellblade has sold above the developer's expectations. "I think it’s almost broken even, or it’s about to break even in the next couple of weeks." Antoniades said. "We weren’t expecting to break even for six, eight, nine months on this game. It looks like within three months, it will have broken even and then some." Ninja Theory plans to release a more thorough sales breakdown sometime soon. "We want the data out there so other developers, if they want to do something similar, they have a data point, hopefully, to help encourage them to do more games like this."
The title breaking even is good news since, because the title was published by the developer itself, the company gets to reap all the benefits. "We own the IP this time. It’s opened up a bunch of doors and possibilities that we just didn’t have until this point." Antoniades told GamesBeat. "In terms of a model, I’d say it is a success."
You can read the full interview here. And for more about the creation of Hellblade, you can check out our cover story from earlier this year.
Our Take
Hellblade was definitely one of the most interesting titles of the year for me. It didn't always succeed at what it set out to do, but that it even attempted half the things it did is laudable. Here's hoping Ninja Theory takes the success and runs with it whilealsomakingDMCDevilMayCry2thanks.
Hellblade Selling Above Expecations, Nearly Breaking Even For Developer
Holy fukking shyt. No you don't have the same opinion on the game as me after stanning and defending this shyt, jumping all over me for my opinion before you even played it.FINALLY got around to playing this.
I finished the first area (or at least the one I chose) which was the fire boss.
Graphically the game is incredible.
The story is interesting, but the pace of it is a bit too slow for me.
The way they handle Senua's mental issues is interesting, but for me, not all that groundbreaking.
Gameplay wise (which is really what matters) this game is mediocre (so far).
The combat is way too simple. The majority of the game is walking around listening to the voices in her head, and lining up shapes with random objects in the environment.
I could get over the simple combat, and time spent walking, but I can't stand the lining up of the shapes.
It's stupid as hell and to make it worse, it's actually what you do most in the game. They should have completely taken this out and completely focused on the combat portions and watching Senua dive deeper into madness.
I'm not ready to say the game is complete trash yet, but honestly, it's feeling like a chore to play this.
Hopefully the story is interesting enough to hold my attention long enough to finish it.
Don't confuse defending a video game with having fun and breaking your balls a littleHoly fukking shyt. No you don't have the same opinion on the game as me after stanning and defending this shyt, jumping all over me for my opinion before you even played it.
Damn Sony stans
Be a reformed Sony stan brehsDon't confuse defending a video game with having fun and breaking your balls a little
I hadn't played it at the time. I don't have a SERIOUS debate about a game until after I've played it.
That said, I agree with your comments on the game.