That’s the struggle. Halo can’t be Halo without appeasing those people. Myself included.
But that also means there’s criticism coming from all sides. Some of it unfair
I didn’t write off all criticism. I said the current “noise” is mostly driven by people who only care about said noise.
Co-op was announced as missing months before the game came out. The people that, were bothered by that said their piece and moved on. The people still running around the web to talk about how disappointed they are with co-op missing are those that just want to promote negativity about the game.
I don’t feel this is a fair assessment. The “noise” makes it seem the game launched before ready. Part of that is due to unattainable expectations of fans, but the majority of that narrative is driven by people who don’t necessarily care about the game.
In reality if you compare Halo to most any game that has come out recently it has LOTS of content.
It’s just missing a feature that 9 out of 10 games don’t even bother with anymore.
It’s only a story cause legacy fans want it in the game, and every one else can latch on to that one specific thing to complain.
How many FPS games actually have a co-op campaign these days?
None I can think of. But somehow Halo is “incomplete” cause it’s gonna take them a little more time to work on it
What “same issues” are you talking about??
Co-op isn't a feature that most games have, but we're not talking about them. We're talking about Halo. It's a feature that the Halo series is known for. That seems to be one of those "Halo can't be Halo without it" type things. The problem that it seems like people have with it missing at this point is that it didn't launch with it, and they don't really have a timeline on when it'll be available. We know it's not launching at least with the patch coming when Season 2 starts, so that's almost five months without it. Not having a fan favorite feature for the better part of half a year without an idea of when it's coming isn't ideal.
And the "same issues" are that development seems to be disorganized to the detriment of the game, and there seems to be a curious level of turnover with the staff. Halo very clearly had an issue since it got pushed back by an entire year, and still had to launch two modes well after it released. Perfect Dark sounds like it might be fodder for a bunch of tweets Jason Schreier has in drafts. The last thing I remember hearing about Everwild was that even Rare doesn't even know what the game's supposed to be. Again, if this were to happen with three different independent studios, this is just three cases of development being hard. But for this to happen with three studios that one company has control of is when people start asking questions about how the studios benefit from being wholely owned, aside from money. Personally, I still hope they all these games come out when they're ready, and are good. But looking at it objectively, the common denominator between all three is where you start raising eyebrows and asking questions.