Final Fantasy VII Remake:Part1. INTERmission DLC (6/10/21).

Londilon

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$59.99 at that :heh:
Limited Edition Day One pre-release of Cait Sith Episodic DLC Season pass with Vincent and Lucretia Laboratory Genesis Years spin off 49.99 each added to the 59.99 FF7 Remake Episode 1.

If bought before day one you get a 5.99 discount on the Golden Saucer vita game and receive access to the beta version masked as a demo.

Later porting to the Apple App Store.

Must have a Facebook profile to be able to access the save game features that auto post to both Facebook and Twitter every 20 minutes.
 
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Londilon

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SE delayed Deus Ex so they might be fukking that up as well. Time will tell, brehs. I'll be playing Fallout 4 until 2017. :mjlol:
 

winb83

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people are really upset about these episodes? its better to have that then wait 5 years for this.
 

Hyperion

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More I think about it though, FF7 IS a massive-ass game... :patrice:Maybe this is the best course of action. The OG one was so big, it needed 3-discs to tell the story. If the game is that huge, maybe this is the approach they needed to take. :manny:
 

Doomsday

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The original version on PSX was three discs. It makes sense to make each of those discs an episode.
 

Fatboi1

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This was just posted on gaf

-they made multi-release since they would have to cut stuff out if they made it in one game. The detail of the game will be so dense, and you will be able to go to various locations within Midgar that you couldn't go before.
-there will be some stuff that has to be cut, but there will be lots of stuff added. overall volume will be big

-They are working with various companies outside, including CC2
-The battle system is real-time, action feel. The degree of action will be "Dissidia > Kingdom Hearts> FF7 remake" It will be more tactical.
-Although it's action style, it has ATB as well.
-You can control other party members, but you can keep control one if you want
-3 party members at a time like the original
 

Doomsday

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Wasn't the third disc really short, though?

Kind of, it allowed you to fully explore the world with no linear storyline like on the first two discs. It also added the secret bosses and other content that was locked previously. If the first two remake episodes are linear, it would be welcoming to be allowed to fully explore the new world at the end.

As far as the comments on the battle systems, it appears that its going to be identical to FFXV, which FFVII's engine derives from.
 

Hyperion

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Kind of, it allowed you to fully explore the world with no linear storyline like on the first two discs. It also added the secret bosses and other content that was locked previously. If the first two remake episodes are linear, it would be welcoming to be allowed to fully explore the new world at the end.

As far as the comments on the battle systems, it appears that its going to be identical to FFXV, which FFVII's engine derives from.

That would make sense. You're right. Maybe they can also add some stuff onto the end of it as well. It seems like they're really going in and are trying to connect everything in properly, meaning some things are going to be retconned or explained further.

For example (for the people who've played Crisis Core), what the fukk ever happened to Cissnei? :wtf:
 

ORDER_66

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Episodic episodes tho... :why: C'mon just give us a complete fukking game. shyt we'll download the rest if we need too!!!
 

Hyperion

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"A rough translation of 『FFVII リメイク』のバトルにはお馴染みのリミットブレイクも搭載。分作にした経緯にも迫る

- About the details of splitting the game into episodes, please tell us more.

Kitase: From the beginning, we have considered it impossible to remake FF7 into one single game. Althought it's impossible to tell you the details about the splitting at the moment, please wait for our further announcement.

Nomura: If we tried to stuff the whole game into one release, some part of the game would have to appear as digests. We'd have to remove some contents from the game, and it would be difficult to add more to the game. Considering that a full remake of the original game must be achived, we have decided to split the game into episodes.

Kitase: Taking the No.8 street shown in the video this time, even just this is already highly dense. If we are to remake the content of the original version at that quality, it would have been impossible to do with a single release.

Splitting the original version into episode with nothing dropped, as well as adding complements, and remaking the game the game in its full volume is what we are thinking.


- How will the battle system look like?
Kitase: Unlike the encounter battles in the original version, we were aiming for a seamless active battle like shown in the video.

Nomura: Regarding the speed of the combat, as well as the sensation of tempo, we have considered something alongside Dissidia FF that you can play without stress. The degree of action would feel like Dissidia FF > KH > FF7 Remake.

We are trying to make a new action combat system that definitely demand no action technique, and let you consider your strategy during the combat.


- What would the elements in the battle system from the original version become?
Nomura: Since the game is based on FF7, elements like ATB gauge and limitbreak will appear but with new useage. Please wait for our further announcements on how they would evolve.


- Are you going to adjust the story in order to maintain connection to other compilations of the game, as well as adapting to the modern age?
Nomura: We are planning some mechanism to dig deeper into each episodes. Players who have played the original version surely would know everything from the beginning to the end of the game, including some very important moments. And we are planning to give even such users surprises.

Kitase: We are not going to remake a game so you only play for nostalgia. We want to make the hearts of the original fans pump. We are adjusting the storyline with this idea in mind."

Original source: Final Fantasy VII Remake is a multi-part series
 
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