You can’t divorce the mechanics from the systems cause you have to manage them all in real time.
a new souls player understanding how to upgrade his weapons with smithing stones and where to find each variant, using talismans and stats for say...bleed or holy damage , and creating an overall build for PVP takes grinding and understanding the rpg systems. it has little to do with mechanical skill or dexterity of inputs. They are different.
Just to beat the game you have to learn, adapt, and master lots more in a souls game.
you generally level, and upgrade, and build. That's all you need to get through a souls game, like any RPG. The hardcore component is within PVP.
Oh, but let me guess leveling is making the game "easier", lol good luck in PVP with that attitude. also that concept essentially makes the RPG component of the game meaningless. Miyazaki wants you to find the cool shyt and upgrade. and find the upgrades in cool places, arguably the best part of the game, not the combat.
If you want to talk about actually mastering the game and completing all content, there’s no contest. Souls games take lots more effort and mastery.
A perfect play through of a souls game is infinitely more impressive than a DMC one.
very arguable. and also doesn't mean one has more complex or expansive combat systems either, even if that was the case. Souls does some...interesting things in a design sense, in order to keep things...awkward
It has nothing to do with “cumbersome”
Your point was that DMC was more “complex” due to the need for “complex” button combos.
My point was it's more expansive, fluid, offers more creative versatility,
nastier, and the dexterity involved to set up a string and get an SSS combo or something is more complex than what you need to in Elden ring to kill a basic enemy. I'm playing Elden now, the shyt isn't hard... doesn't exactly make my fingers hurt lol