You do understand that spell count, weapon count, and enemy count have nothing to do with combat mechanics right? Lol
Oblivion has more spells also than bayonetta, doesnt have shyt to do with combat mechanics. We're talking levels of input commands, combination potential, contextual inputs, directional input, animation canceling.
Meaning if i press triangle by itself its a simple attack, if i press triangle and circle at the same time its another attack, if i hold triangle, press back analog to circle its a different attack. If i hold triangle, then press square to triangle to hold again, its a completely different combination. THATS expansive combat mechanics. Allows for crwativity and nuance. Like DMC, Ninja Gaiden, Bayonetta.
Souls is light attack, strong attack, some jump attacks, and some holds. Thats basically it. Pretty simple. Which is FINE by the way. I do like Elden ring, i even have a Bleed PVP build set up already. I just know what it is, and what it isn't.
And I have done tournies, but that has nothing to do with understanding single player experiences and their differences and strengths lol
I think you're alittle out matched here when it comes to talking games my guy.