Forbes - Unscored
Still, my 75-hour playthrough didn’t feel like time waster. Biomutant has charm and heart; everything more or less works: there’s always the promise of something weird and wonderful around the corner, even if you’ve seen something similar before. It’s definitely unlike anything else you’ve played before, even if it reminds you of everything else.
GameInformer - 6.5
Despite bursting at the seams with cool ideas, Biomutant is a largely hollow experience that only provides fleeting glimpses of greatness.
PowerUp Gaming - 9/10
The wait to explore this new world may have been a little long in the tooth but Biomutant has emerged as a game about, and of, spectacular evolution.
Push Square - 4/10
Biomutant could have been something special, but the ambitious project fails to capitalise on what it does differently. Trapped in the clutches of an open world from a generation past, its own ideas are thwarted by an overload of other mechanics and overwhelming menus. By trying to do so much, Biomutant skipped the part where it built a solid basis to work from. While there's still potential here, Experiment 101's first attempt hasn't realised it.
PressStart - 5.5
As the credits rolled on Biomutant, I couldn’t help but wonder why there was so much in the game and yet so much that was distinctly unmemorable. It’s got jet skis, horses, Titanfall-esque mechs, and even bug catching. There are psychic powers, real guns, boomerangs, and a mountable walking mechanical hand that shoots from its fingers. But none of it ever comes together in a way that makes sense, and that’s Biomutants biggest problem. It’s just trying to do too much and, in the process, lost sight of what it sets out to do.
Gamespot - 6/10
There's still an enjoyable game here, but a lot of unfortunate caveats come attached to that statement. Yet while it might not always hit the mark, Biomutant is an ambitiously flawed game from a small studio, and the games industry could always use more risky endeavors like this one.
IGN - 6/10
Biomutant has a lot of the building blocks of a top-drawer action RPG but its cookie-cutter approach to objectives and puzzles starts feeling very repetitive very early on.