thing is the 'long run' will inevitably be supported by microtransactions, expansions, dlc, etc. that's why people expect a game like this to have a lower entry priceYeah, I get it.
But conversely those compelling single players experiences aren't built for the long run. You "experience" them and move on.
I think the way games are reviewed has become antiquated. Games are different now. People's expectations and experiences are different.
For $60 you get a product that will be supported and viable for years to come, and there are other cheaper ways to jump in if the $60 price tag is too much.
So I don't think the $60 day one "review/impression" is really valid for this or most games coming out these days.