AnandTech gave a ps4 vs. x1 hardware comparison

Rekkapryde

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Well then no one in their right mind will be buying used games for either console. That money goes to publishers, do you think they will NOT charge it on ps4?

The point I was trying to make is "how" do they do that if they kill their online pass (at least EA). Not allow games on PS4? That shyt aint happening.

Block used games owners from going online? doubt it.
Creating a "new" online pass. (PR Speak, they'll name it something else - I think this is what they'll do).
 

Fatboi1

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Ain't no one trying to hear that here. According to the posters in this thread (Malta) porting happens with a push of a button and a few tweaks of settings. Since they are both x86 architecture it's as easy as pie ...

:bryan:

Of course these are people that have not sat in front of 2 lines of code. Never mind 5 million.
You're in such denial it isn't even funny. How the hell do you ignore the difference between PS2 and Xbox games?? Wasn't the Xbox more powerful AND had better looking games while the PS2 was the most popular console out?? How do you come to conclusion that porting games this gen will be just like last gen when it's basically x86 architecture??

Games THIS GEN looked WAAY better on PC and yet the consoles weren't x86 architecture but somehow, now you believe that the games will still be hard to port when it's been said that the new consoles are basically locked down pcs.
 

MeachTheMonster

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Obviously the jump from a SD to HD will be big but to say there is hardly a jump in comparison between the two games is juvenile.

I haven't even seen the game in person but the best quality video I found was a direct feed 1080P of the game. The difference is huge.

Your the only one I've ever heard say its "huge" and even if it is huge that's with 10x the power. We're talking about a .5% difference between the ps4 and The One. It's not gonna be much of a difference at all.
 

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Brehs chill out...:damn: We can argue all day about the PS4 vs Xbox One.


But there's no arguing that iOS > android.:ahh:














:troll:
 

Rekkapryde

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wouldn't that require an online connection though?

tumblr_lss4guUghX1qghmxa.jpg
 

Rekkapryde

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Doesn't matter if it failed. The point is cloud computation works.

Bruh, that is game streaming. We already getting that with Gaikai (which I'm pretty sure will be part of the "new" PSN plus and won't be free). Don't let these MS codewords fool you. MS cloud solution and Gaikai are the same shyt but different toilets fam.

You didn't find it funny that they didn't address the horrible rumors (that ended up true) in the conference nor did they go in depth about specs? If the specs were better than Sony's or the rumors weren't true, I think we both agree they would have touted them.

They can try and pay off media sites and shyt, but the word is out and they are taking a beating in social media.

They are going to have to come out guns a blazing and almost backpedal/change their plans in these next few weeks. They can't change the hardware (dunno why some of yall even though this was possible), but there's only so much they can change now that they've confirmed it.
 

Ayo

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You're in such denial it isn't even funny. How the hell do you ignore the difference between PS2 and Xbox games?? Wasn't the Xbox more powerful AND had better looking games while the PS2 was the most popular console out?? How do you come to conclusion that porting games this gen will be just like last gen when it's basically x86 architecture??

Games THIS GEN looked WAAY better on PC and yet the consoles weren't x86 architecture but somehow, now you believe that the games will still be hard to port when it's been said that the new consoles are basically locked down pcs.

Yes. But PC games are built to scale across a variety of different setups.

Console games aren't built to scale. They are built for specific specs that don't change.

So if you want to tell me that the PS4 or the PC will be the lead development platform....I'll admit that the PS4 will have better looking games. But that's not guaranteed.

It's just as likely that the developers will max out the XBOX One and port the result to the PS4 with no changes.

It's the same reason that iOS games don't look any better on more powerful Android phones. Developers don't give a fukk. That's why. So they develop on the lesser powered iOS hardware and port the result to Android. As is.

Devs just want to sell with the least amount of work and $$$$.
 

MeachTheMonster

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Bruh, that is game streaming. We already getting that with Gaikai (which I'm pretty sure will be part of the "new" PSN plus and won't be free). Don't let these MS codewords fool you. MS cloud solution and Gaikai are the same shyt but different toilets fam.

You didn't find it funny that they didn't address the horrible rumors (that ended up true) in the conference nor did they go in depth about specs? If the specs were better than Sony's or the rumors weren't true, I think we both agree they would have touted them.

They can try and pay off media sites and shyt, but the word is out and they are taking a beating in social media.

They are going to have to come out guns a blazing and almost backpedal/change their plans in these next few weeks. They can't change the hardware (dunno why some of yall even though this was possible), but there's only so much they can change now that they've confirmed it.

What I find funny about this is, first you brag about some ps4 features that obviously need an always online connection to work. Then you complain about needing a connection for the Xbox:heh:

Do you even have the Internet bro?:troll:

And you saw the interview that said games and blu ray movies will work offline:stylin:
 

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Yes. But PC games are built to scale across a variety of different setups.

Console games aren't built to scale. They are built for specific specs that don't change.

So if you want to tell me that the PS4 or the PC will be the lead development platform....I'll admit that the PS4 will have better looking games. But that's not guaranteed.

It's just as likely that the developers will max out the XBOX One and port the result to the PS4 with no changes.

It's the same reason that iOS games don't look any better on more powerful Android phones. Developers don't give a fukk. That's why. So they develop on the lesser powered iOS hardware and port the result to Android. As is.

Devs just want to sell with the least amount of work and $$$$.

Son..this is something they've been doing already...the only reason games were developed starting on 360 is cause it was simpler and came out first...that's NOT the case right now g...what ur doin right now...is HOPING they port them to PS4 the same...or even that the Xbox is the lead dev platform...which it prolly WONT be cause its far easier to port DOWN...but in case Xbox is the lead platform(which it most likely wont be)..devs have already shown their willingness to make changes to a game based on the systems power...it is what it is fam...PS4 will have the better looking games... shyt..the LEAST it will have is a better framerate than the Xbox counterpart no matter what..:manny:
 

Fatboi1

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Yes. But PC games are built to scale across a variety of different setups.

Console games aren't built to scale. They are built for specific specs that don't change.
But here's the thing though, the way the devs been talking about the PS4 makes it seem that it's basically a fixed PC. If it's a PC then they can easily scale the game down to the PS4 and Xbox One accordingly. Hell if they can scale Crysis 3 to work on PS3/360 then I'm sure devs can do this. You seem to not want to hear this for some reason :lupe:



So if you want to tell me that the PS4 or the PC will be the lead development platform....I'll admit that the PS4 will have better looking games. But that's not guaranteed.
You can't hope that things stay the same because of how last gen was. I think the whole Ps3/360 multiplat thing was overblown. Games looked damn near identical to me minus a few games where the difference was easily discernible e.g. bayonetta, RDR. There haven't been any PC to console graphical differences between PS3/360 games. Most of the times people were just having jpeg wars with huge arrows pointing to a jaggy on a electric pole line way in the distance. In motion, you most likely weren't going to notice that.
From my understanding, if the PS4/One is PC architecture, can't they just use PC assets first and scale em down?? I heard EA did that with the Wii U version of Need for Speed.

It's just as likely that the developers will max out the XBOX One and port the result to the PS4 with no changes.
You say that under the assumption that the Xbox One will be the lead platform again this gen for all devs based off of current gens history. It wouldn't make sense to not utilize the PS4's harware to their advantage when the specs are so similar to the Ones albeit a bit more powerful.
It's the same reason that iOS games don't look any better on more powerful Android phones. Developers don't give a fukk. That's why. So they develop on the lesser powered iOS hardware and port the result to Android. As is.

Devs just want to sell with the least amount of work and $$$$.

I don't think that comparison is accurate because there are a WHOLE bunch of phones. With consoles, you basically have a few set consoles that don't change.
 
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