Am I A Hater For Rolling My Eyes At These Zelda Reviews?

The Wolf Among You

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You know what time it is whenever you see a Nintendo game get super high critical praise.

Meanwhile let anyone else release a game that isn't up to par with today's standards and watch what happens.

What y’all fail to realize is that those developers set those expectations because they’re trying to sell their game, and the easiest way to do so is with cutting edge visuals.
Gamers were expecting 60 fps across the board for the PS5/Series generation, and what do we have? A bunch of performance/visual modes giving us the illusion of choice, because they know y’all would piss and cry that a game doesn’t look good enough if they prioritized performance over visuals.

Digital Foundry has never hesitated to shyt on the Switch when it deserves it, but they’re impressed because relative to the hardware the game is doing some genuinely impressive technical work, and so far this game seems to be damn near bug free, which is impressive in and of itself considering the amount of systems overlapping each other.

Graphics and fps are not the only things that matter to making a video game work, they’re just the only thing the average gamer understands a tiny bit of to complain about.

P.S. Nintendo needs newer and more efficient hardware like yesterday.
 

Deafheaven

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People definitely don't want bullshyt ass posts like this for sure.

These goofy ass nikkas acting like nintendo games (which are designed primarily for children and have been for years) are akin to taking up AP calculus or some shyt :dead:

None of these shyts are hard, or complicated. you just bad at games
 

folasade

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It's true. Nintendo often gets past because of nostalgia when we never do the same for any other company.
 

Khalil's_Black_Excellence

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These goofy ass nikkas acting like nintendo games (which are designed primarily for children and have been for years) are akin to taking up AP calculus or some shyt :dead:

None of these shyts are hard, or complicated. you just bad at games
Right. For their most tried and true, they typically make fun, well made games. No argument there. But they're hardly the end all, be all of being gaming entertained. And it really slays me when cats want to act like their games are all uber hardcore, when they're anything but in the reality of things. Context and perspective are lost on these fools.
 

Deafheaven

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Right. For their most tried and true, they typically make fun, well made games. No argument there. But they're hardly the end all, be all of being gaming entertained. And it really slays me when cats want to act like their games are all uber hardcore, when they're anything but in the reality of things. Context and perspective are lost on these fools.

no no no you got it all wrong. ninty games are the only ones that allow you the freedom to approach problems in several ways.
 

MeachTheMonster

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What y’all fail to realize is that those developers set those expectations because they’re trying to sell their game, and the easiest way to do so is with cutting edge visuals.
Gamers were expecting 60 fps across the board for the PS5/Series generation, and what do we have? A bunch of performance/visual modes giving us the illusion of choice, because they know y’all would piss and cry that a game doesn’t look good enough if they prioritized performance over visuals.

Digital Foundry has never hesitated to shyt on the Switch when it deserves it, but they’re impressed because relative to the hardware the game is doing some genuinely impressive technical work, and so far this game seems to be damn near bug free, which is impressive in and of itself considering the amount of systems overlapping each other.

Graphics and fps are not the only things that matter to making a video game work, they’re just the only thing the average gamer understands a tiny bit of to complain about.

P.S. Nintendo needs newer and more efficient hardware like yesterday.
It’s understandable that the average gamer might not know how any of this works, but it’s video games writters/reviewers creating the unbalanced hype, and standards, and expectations.

Depending on the genre, game studio, platform, IP, there’s no consistency in their rhetoric. Just hype and moving standards.
 

winb83

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Deafheaven

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MeachTheMonster

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What other games 6 years later still have people discovering new and different ways to achieve task in the game?
Stopit.

Lots of games have people still learning and getting better or finding things well after release.

This is the nonsense y’all do with nintendo games. Trying to elevate normal shyt.

Open world sandboxes and physics puzzles been around forever.

Nintendo does it and we supposed to act like it’s some new innovative shyt:stopitslime:
 

The Wolf Among You

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It’s understandable that the average gamer might not know how any of this works, but it’s video games writters/reviewers creating the unbalanced hype, and standards, and expectations.

Depending on the genre, game studio, platform, IP, there’s no consistency in their rhetoric. Just hype and moving standards.

Video game writers give the community what the community responds positively to.
Gamers respond to cutting edge visuals, fps debates, and spectacle.
I can’t be mad at just them for the trajectory of the industry.

As for professional reviewers, there will never be objectivity when discussing entertainment. IGN, Kotaku, GameSpot, Eurogamer etc. have hundreds of employees on staff not including freelance writers. There is no way to have everyone score games on the same scale without undermining the concept of a review.
 

MeachTheMonster

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Video game writers give the community what the community responds positively to.
Gamers respond to cutting edge visuals, fps debates, and spectacle.
I can’t be mad at just them for the trajectory of the industry.
Not true at all. Some of the most popular games have none of this.

They hype this shyt up cause the devs/publishers send them out there to do it. They are spending a quarter to half a billion dollars on Marketing these games. Video games writers are an extension of that.
As for professional reviewers, there will never be objectivity when discussing entertainment. IGN, Kotaku, GameSpot, Eurogamer etc. have hundreds of employees on staff not including freelance writers. There is no way to have everyone score games on the same scale without undermining the concept of a review.
Reviews by nature can’t be “objective” but there can be some standards and consistency.
 

The Wolf Among You

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Not true at all. Some of the most popular games have none of this.

They hype this shyt up cause the devs/publishers send them out there to do it. They are spending a quarter to half a billion dollars on Marketing these games. Video games writers are an extension of that.

If this were true then it would’ve been exposed a long time ago, breh.
There are plenty of willing disgruntled ex-employees that would’ve spilled the beans.
IGN writers living in a three bedroom apartment with four roommates cashing out behind the scenes?:stopitslime:

Reviews by nature can’t be “objective” but there can be some standards and consistency.

Standards, how?
One reviewer values performance over everything, “60 fps or bust”.
The other doesn’t mind 30 fps as long as it’s locked.
How can you standardize a matter of preference?

Consistency, how?
If Craig gave BotW a 9/10, what does that have to do with Steve at Eurogamer who gave BotW a 7.5/10?
I listened to the SpawnCast say Jedi Survivor was damn near unplayable, and it has an 86 on Metacritic.
You can’t be consistent with so many opinions in the mix, some people care enough to dock points, and some people don’t care at all.
It would be stifling to make them adhere to a one size fits all rule.
 

MeachTheMonster

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If this were true then it would’ve been exposed a long time ago, breh.
There are plenty of willing disgruntled ex-employees that would’ve spilled the beans.
IGN writers living in a three bedroom apartment with four roommates cashing out behind the scenes?:stopitslime:
No it’s not direct payments. Their only source of “news” and information on the games comes directly from the people making them. The existence of their jobs is dependent on industry hype.
Standards, how?
One reviewer values performance over everything, “60 fps or bust”.
The other doesn’t mind 30 fps as long as it’s locked.
How can you standardize a matter of preference?

Consistency, how?
If Craig gave BotW a 9/10, what does that have to do with Steve at Eurogamer who gave BotW a 7.5/10?
I listened to the SpawnCast say Jedi Survivor was damn near unplayable, and it has an 86 on Metacritic.
You can’t be consistent with so many opinions in the mix, some people care enough to dock points, and some people don’t care at all.
It would be stifling to make them adhere to a one size fits all rule.
I’m talking about what the aggregate scores result in.

If one game has lots of long time “fans” reviewing it and another game is a new IP without much hype around it, it’s not nearly gonna get the pass the aforementioned game would. It’s gonna get picked apart in reviews for shyt they wouldn’t call out or care about in the more popular game.
 

Lord Beasley

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Zelda looks like a game from 2005 (some gamecube era shyt). it annoys me that Ninetndo always gets a pass for these dated ass looking games. Zelda looks mid as hell, glorified DLC for BoTW (which itself looked dated back in 2017), but is hyped to hell by nostalgic fanboys looking on it with rose-tinted glasses :to:


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lets keep it reality: without the Zelda name, this is a 7/10 type of game :manny:
i heard it performs pretty bad too, but it's Nintendo. They gon suck it off worse than they do with FromSofts PS3 games
 
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