Again, just like I said, the "eww, those games are for kids" energy can't help but reveal itself.
Newsflash my guy, whether a game is all ages or 16+, they're all toys at the end of the day. Period.
Nobody said the game is hard but you know what is hard? Leaning on and trusting player imagination when cues are few and far between.
That's why Nintendo's games are so beloved.
Not because they're hard but due to the fact that their best ones are almost always stuffed to overflowing with imaginative ideas and concepts.
I just watched some Jedi Survivor gameplay and once again, it was just a prettier version of what we've been playing for decades now.
Cool but the cues were everywhere and constant, whereas Nintendo just drops you in a world, gives you some tools and says go buckwild.
And you wonder why the reviewers are geeked, when so much of everything else is just prettier pieces of rote rubbish?
TOTK isn't gonna be a grueling game, but for many it will be extremely rewarding because it puts so much trust in the players imagination and thought process, so make peace with it, or just understand the concept of risk vs reward.
Other games that leaned hard into player trust and imagination; Deus Ex, Thief, System Shock, Prey and things like Dwarf Fortress.
See the trend?
you got it breh