TLOU 2 had great gameplay tho. The grizzly feel of shooting and melee'ing enemies was top notch.Because Gameplay >>>>>>>>>Story , however devs only have to put a fake deep/dark story with pretty graphics to get clout as gamers/media love to eat it up.
Eff The Witcher, LOU 1&2, Death Stranding and the like. Shout out to GoW, Sekiro, Ori, Titanfall 2 etc. I'm not against games having great stories and graphic, both are important, but unless it's a story driven game ala Detroit:BH, Telltale etc Gameplay should be prioritised imo. Even RPGs, while story driven, should have good/great game, the chasm between FFXV & FFVII remake as some evidence
My controversial take is that this gen, pound for pound, Indie/small budget titles significanltly surpassed AAAs. Discounting big hitters that truly hit the mark (Aforementioned Sekiro, GOW etc) most AAAs were derivative and uninspiring.
In comparison, games such as Shovel Knight, Ori , Rocket League, Cuphead, Harvest Moon Steamworld Dig, Alienation/Housemarque , the latest smash hit Fall Guys amongst many more brought a level of 'fun' that is often missing by the bland, derivative, lootbox infested world of AAA gaming.
In reality the narrative that there's all these games with great cinematic story telling that suffers in the gameplay department is false.
God of War, another story heavy game had some very satisfying gameplay.
Spider-Man, another very fun game which imo had better gameplay than say Akrham Asylum(which is a story game.)
FFVII R-A JRPG with really interesting gameplay that is also very good graphically.
The only game up there who's gameplay wasn't that great imo was The Witcher 3. Death Stranding was w/e to me. I'd say Red Dead Redemption 2's gameplay felt like running through molasses but I'm scared @Kairi Irving will scream at me