Why VR will fail.....

MeachTheMonster

YourFriendlyHoodMonster
Joined
May 24, 2012
Messages
69,068
Reputation
3,719
Daps
108,885
Reppin
Tha Land
How would you know if it's not a serviceable experience...:wtf: VR support on the PC is relatively simple, you talking about how a game 5-6 years from now wont have support :dead:
It is absolutely not simple. Plenty of games have been made to support it by the modding community. But for a big AAA publisher to put meaningful support behind it, it's gonna need to sell a ton.

You also saw the Kinect being a huge success, your predictions on the gaming industry aint that good breh.
Let's see if any one of these VR machines can break the sales record set by the kinect.


No, I don't want Oculus Rift, I'm getting the HTC Vive (Steam).
:duck:
 

Malta

Sweetwater
Joined
Apr 30, 2012
Messages
66,896
Reputation
15,136
Daps
279,720
Reppin
Now who else wanna fukk with Hollywood Court?
It is absolutely not simple. Plenty of games have been made to support it by the modding community. But for a big AAA publisher to put meaningful support behind it, it's gonna need to sell a ton.


Let's see if any one of these VR machines can break the sales record set by the kinect.




:duck:


No, it's actually relatively simple which is why more and more games have official VR support already, old games with patches to support it, new games in the pipeline with it in mind.


:dead: @ Lets see if they can break sales records? Success would be if the Kinect were still around, VR once it's released into the wild will be here to stay, while MS has basically tossed Kinect in the bushes. Sales records are fleeting, VR will be around 15 years from now and your kinect is already a doorstep.



I'm getting a Vive :yeshrug: OR is trying to come with their own storefront which I dont want, Vive is Steam's headset.
 

MeachTheMonster

YourFriendlyHoodMonster
Joined
May 24, 2012
Messages
69,068
Reputation
3,719
Daps
108,885
Reppin
Tha Land
No, it's actually relatively simple which is why more and more games have official VR support already, old games with patches to support it, new games in the pipeline with it in mind.
Developers and pros disagree with you

Creating Virtual Reality Games: The Fundamentals

"I should say a word of warning here before continuing: adapting existing games to VR is difficult if they weren't designed for this from the outset.

At first, there will be a lot of adaptations of existing games that don't take full advantage of presence, and might even damage the field: adding VR will only marginally improve immersion, thanks to the display, but awkward controls and gameplay unsuited to VR could potentially make the experience poorer than it originally was."

:dead: @ Lets see if they can break sales records? Success would be if the Kinect were still around, VR once it's released into the wild will be here to stay, while MS has basically tossed Kinect in the bushes. Sales records are fleeting, VR will be around 15 years from now and your kinect is already a doorstep
Voice and motion controls are here to stay. Hell you need a kinect to run your VR

VR will be around but not for in home consumer use.

I'm getting a Vive :yeshrug: OR is trying to come with their own storefront which I dont want, Vive is Steam's headset.
We'll see:mjpls:
 

Malta

Sweetwater
Joined
Apr 30, 2012
Messages
66,896
Reputation
15,136
Daps
279,720
Reppin
Now who else wanna fukk with Hollywood Court?
Developers and pros disagree with you

Creating Virtual Reality Games: The Fundamentals

"I should say a word of warning here before continuing: adapting existing games to VR is difficult if they weren't designed for this from the outset.

At first, there will be a lot of adaptations of existing games that don't take full advantage of presence, and might even damage the field: adding VR will only marginally improve immersion, thanks to the display, but awkward controls and gameplay unsuited to VR could potentially make the experience poorer than it originally was."




Voice and motion controls are here to stay. VR will be around but not for in home consumer use.



I'm getting a Vive :yeshrug: OR is trying to come with their own storefront which I dont want, Vive is Steam's headset.
Click to expand...​
We'll see:mjpls:



So you link me to someone specifically trying to sell VR middleware and get people to buy his shyt?


I am now the founder and president of a company called "i'm in VR". We offer tools to simplify the creation of VR applications such as MiddleVR, a VR middleware that enables 3D applications (like Unity) to run on any VR system (HMD, caves etc.). I've been blogging about VR long before it was cool, and you can also find me on twitter (@Cb_VRGeek)
Click to expand...​


:dead: @ You trying to attribute motion controls (WII) and Voice control to Kinect.


Bruh, we all know if MS had a VR headset you'd be saying it got next, stop it.
 

MeachTheMonster

YourFriendlyHoodMonster
Joined
May 24, 2012
Messages
69,068
Reputation
3,719
Daps
108,885
Reppin
Tha Land
So you link me to someone specifically trying to sell VR middleware and get people to buy his shyt?
He's someone who works with the tech, and plenty other devs have said the same thing. Games have to be built from the ground up, you can't just flip a switch and make the next GTA VR.

:dead: @ You trying to attribute motion controls (WII) and Voice control to Kinect

They brought voice and motion controls into the mainstream home for gaming.

It's crazy how you can proclaim how much of a failure those things were, then turn around an say a device that needs both of those failures to work, will be a smashing success.

shyt don't make sense at all:smh:
 

Malta

Sweetwater
Joined
Apr 30, 2012
Messages
66,896
Reputation
15,136
Daps
279,720
Reppin
Now who else wanna fukk with Hollywood Court?
He's someone who works with the tech, and plenty other devs have said the same thing. Games have to be built from the ground up, you can't just flip a switch and make the next GTA VR.

He's someone trying to sell his middleware to enable your games/apps to be VR :wtf:

You said Fallout 6 wouldn't have VR support a game 6-8 years away, and tried to act like it's incredibly difficult to make games support VR, even though plenty of old games are getting that OFFICIAL support.

They brought voice and motion controls into the mainstream home for gaming.

It's crazy how you can proclaim how much of a failure those things were, then turn around an say a device that needs both of those failures to work, will be a smashing success.

shyt don't make sense at all:smh:
Click to expand...

:dead: So the Kinect brought motion controls to the mainstream? Not the Wii that sold 101 million all with motion controls standard, but the peripheral that sold 24 million....right.

Virtual Reality headsets have been around since the early 90s, the fukk are you talking about? The Kinect was a failure because it's no longer viable today, again MS itself has ditched the shyt. VR will be used in more applications than anything related to kinect.

Cot damn, shyt always circles back to you sucking off MS in some way.
 

MeachTheMonster

YourFriendlyHoodMonster
Joined
May 24, 2012
Messages
69,068
Reputation
3,719
Daps
108,885
Reppin
Tha Land
He's someone trying to sell his middleware to enable your games/apps to be VR :wtf:
Yeah which is why he said games should be built from the ground up to use VR.:stopitslime:

Here you go, another one
"People ask all the time, how long does Rift integration take?" says Nate Mitchell, one of Oculus VR’s founders and the VP of Product. "The integration for a senior developer doesn't take long. But designing an awesome experience is so much harder."

Giving a game VR support isn't difficult. Making the game better because of it, is very difficult.

You said Fallout 6 wouldn't have VR support a game 6-8 years away, and tried to act like it's incredibly difficult to make games support VR, even though plenty of old games are getting that OFFICIAL support.
It costs money. AAA devs aren't going to invest significant money into features/modes/games that can't be played by the masses. We've seen this time and time again.




:dead: So the Kinect brought motion controls to the mainstream? Not the Wii that sold 101 million all with motion controls standard, but the peripheral that sold 24 million....right.
I said they both did. Kinect is camera tracking movement. Wii is a wand for motion controls. VR needs BOTH of these technologies to work.

Virtual Reality headsets have been around since the early 90s, the fukk are you talking about? The Kinect was a failure because it's no longer viable today, again MS itself has ditched the shyt. VR will be used in more applications than anything related to kinect.
You are comparing a singular product, to an entire technical concept. OR, Vive, PSVR will be hard pressed to find the commercial success of kinect. The tech will live on afterwords, just like motion controls and camera tracking tech.

Cot damn, shyt always circles back to you sucking off MS in some way.
I've not said anything about Microsoft. As usual it's you who's obsessed with Stan shyt:smh:
 

Malta

Sweetwater
Joined
Apr 30, 2012
Messages
66,896
Reputation
15,136
Daps
279,720
Reppin
Now who else wanna fukk with Hollywood Court?
Giving a game VR support isn't difficult.

All that needs to be said.







I said they both did. Kinect is camera tracking movement. Wii is a wand for motion controls. VR needs BOTH of these technologies to work.


You are comparing a singular product, to an entire technical concept. OR, Vive, PSVR will be hard pressed to find the commercial success of kinect. The tech will live on afterwords, just like motion controls and camera tracking tech.
Click to expand...
No, the Wii is solely responsible for motion, don't keep trying to tack that onto the Kinect :camby: And VR has been around far longer than Kinect, it being available for consumers has more to do with prices dropping and displays becoming cheaper than it does with Kinect. You're trying to pain the Kinect as the father of VR headsets, when they were out 20 years before the Kinect ever existed.

VR headsets will be far more successful than Kinect, period.

I've not said anything about Microsoft. As usual it's you who's obsessed with Stan shyt:smh:
Click to expand...​

:camby: This entire thread is just a subliminal because MS didn't make the tech, if they did this thread wouldn't exist and damn near everyone knows it.
 

Cladyclad

Veteran
Supporter
Joined
Jun 3, 2012
Messages
44,192
Reputation
4,604
Daps
113,047
Reppin
Detroit Lions, Michigan Wolverines & LWO
Don't everybody say majority of video gamers are weirdos, home-bodys, & just plain ole no pu55y getting mofos? It could prolly fail for gaming. But not even the power of the "cloud" is a match for the power of a "nut". I'm telling y'all if porn companies but some of that 97 billion behind VR. watch da fuk out. :russ: I could be sitting on the couch next to girl with my PSVR on watching Roxy Reynolds azz in my face.

GF: what u playing? i wanna try:krs:

Me: I'm just playing a game called "No man's Sky":youngsabo:

GF: why u sweating so much:dahell:

Me: sh1t intense Baby, can u go to the store for me? :steviej:


GF: ok well I'm playing when i get back:damn:

Me: :manny:

* come backs from store

Me: in this order :whew::ahh::smugdraper::russell::deadmanny:

if VR I'm gonna be surprised
 

MeachTheMonster

YourFriendlyHoodMonster
Joined
May 24, 2012
Messages
69,068
Reputation
3,719
Daps
108,885
Reppin
Tha Land
All that needs to be said.
This some dumb ass shyt here :smh:

No, the Wii is solely responsible for motion, don't keep trying to tack that onto the Kinect
A motion control wand and a tracking camera are two entirely different concepts. Again VR needs BOTH of them to work. If they were the same thing then VR would only need one of them.

And VR has been around far longer than Kinect, it being available for consumers has more to do with prices dropping and displays becoming cheaper than it does with Kinect. You're trying to pain the Kinect as the father of VR headsets, when they were out 20 years before the Kinect ever existed.

I never said it was the father of anything.

You just said costs for the tech needed to come down, both kinect, and wii helped to achieve that. That's how technology works.

VR headsets will be far more successful than Kinect, period.
24 million is a lot. No other gaming add/on has ever come close.

We'll see how it works out.

:camby: This entire thread is just a subliminal because MS didn't make the tech, if they did this thread wouldn't exist and damn near everyone knows it

Yes, which is why the majority of people in here agree with me and ONLY ONE PERSON ON THIS ENTIRE FORUM HAS A PREORDER FOR OR:stopitslime:
 

Liquid

Superstar
WOAT
Joined
Apr 30, 2012
Messages
37,122
Reputation
2,625
Daps
59,900
This some dumb ass shyt here :smh:


A motion control wand and a tracking camera are two entirely different concepts. Again VR needs BOTH of them to work. If they were the same thing then VR would only need one of them.



I never said it was the father of anything.

You just said costs for the tech needed to come down, both kinect, and wii helped to achieve that. That's how technology works.


24 million is a lot. No other gaming add/on has ever come close.

We'll see how it works out.



Yes, which is why the majority of people in here agree with me and ONLY ONE PERSON ON THIS ENTIRE FORUM HAS A PREORDER FOR OR:stopitslime:
The Kinect only pushed 24 million because that shyt was pushed everywhere. I believe it was becoming damn near impossible to find an xbox 360 without the kinect and of course the xbox one sold several hundred units with the kinect as well.
 
Top