my setup is nice
@Ciggavelli you gotta drop a screenshot of your setup man. Lol I'm sure that shyt will probably have to be uploaded to a file sharing site to download from it being so big.
my setup is nice
@Ciggavelli you gotta drop a screenshot of your setup man. Lol I'm sure that shyt will probably have to be uploaded to a file sharing site to download from it being so big.
The kinect worked and sold 24 million units last I heard.
It is absolutely not simple. Plenty of games have been made to support it by the modding community. But for a big AAA publisher to put meaningful support behind it, it's gonna need to sell a ton.How would you know if it's not a serviceable experience... VR support on the PC is relatively simple, you talking about how a game 5-6 years from now wont have support
Let's see if any one of these VR machines can break the sales record set by the kinect.You also saw the Kinect being a huge success, your predictions on the gaming industry aint that good breh.
No, I don't want Oculus Rift, I'm getting the HTC Vive (Steam).
It is absolutely not simple. Plenty of games have been made to support it by the modding community. But for a big AAA publisher to put meaningful support behind it, it's gonna need to sell a ton.
Let's see if any one of these VR machines can break the sales record set by the kinect.
Developers and pros disagree with youNo, it's actually relatively simple which is why more and more games have official VR support already, old games with patches to support it, new games in the pipeline with it in mind.
Voice and motion controls are here to stay. Hell you need a kinect to run your VR@ Lets see if they can break sales records? Success would be if the Kinect were still around, VR once it's released into the wild will be here to stay, while MS has basically tossed Kinect in the bushes. Sales records are fleeting, VR will be around 15 years from now and your kinect is already a doorstep
We'll seeI'm getting a Vive OR is trying to come with their own storefront which I dont want, Vive is Steam's headset.
Developers and pros disagree with you
Creating Virtual Reality Games: The Fundamentals
"I should say a word of warning here before continuing: adapting existing games to VR is difficult if they weren't designed for this from the outset.
At first, there will be a lot of adaptations of existing games that don't take full advantage of presence, and might even damage the field: adding VR will only marginally improve immersion, thanks to the display, but awkward controls and gameplay unsuited to VR could potentially make the experience poorer than it originally was."
Voice and motion controls are here to stay. VR will be around but not for in home consumer use.
I'm getting a Vive OR is trying to come with their own storefront which I dont want, Vive is Steam's headset.We'll see
Click to expand...
I am now the founder and president of a company called "i'm in VR". We offer tools to simplify the creation of VR applications such as MiddleVR, a VR middleware that enables 3D applications (like Unity) to run on any VR system (HMD, caves etc.). I've been blogging about VR long before it was cool, and you can also find me on twitter (@Cb_VRGeek)
Click to expand...
He's someone who works with the tech, and plenty other devs have said the same thing. Games have to be built from the ground up, you can't just flip a switch and make the next GTA VR.So you link me to someone specifically trying to sell VR middleware and get people to buy his shyt?
@ You trying to attribute motion controls (WII) and Voice control to Kinect
He's someone who works with the tech, and plenty other devs have said the same thing. Games have to be built from the ground up, you can't just flip a switch and make the next GTA VR.
They brought voice and motion controls into the mainstream home for gaming.
It's crazy how you can proclaim how much of a failure those things were, then turn around an say a device that needs both of those failures to work, will be a smashing success.
shyt don't make sense at all
Click to expand...
It needs a tracking camera ala kinect.how does VR use voice controls?
Yeah which is why he said games should be built from the ground up to use VR.He's someone trying to sell his middleware to enable your games/apps to be VR
It costs money. AAA devs aren't going to invest significant money into features/modes/games that can't be played by the masses. We've seen this time and time again.You said Fallout 6 wouldn't have VR support a game 6-8 years away, and tried to act like it's incredibly difficult to make games support VR, even though plenty of old games are getting that OFFICIAL support.
I said they both did. Kinect is camera tracking movement. Wii is a wand for motion controls. VR needs BOTH of these technologies to work.So the Kinect brought motion controls to the mainstream? Not the Wii that sold 101 million all with motion controls standard, but the peripheral that sold 24 million....right.
You are comparing a singular product, to an entire technical concept. OR, Vive, PSVR will be hard pressed to find the commercial success of kinect. The tech will live on afterwords, just like motion controls and camera tracking tech.Virtual Reality headsets have been around since the early 90s, the fukk are you talking about? The Kinect was a failure because it's no longer viable today, again MS itself has ditched the shyt. VR will be used in more applications than anything related to kinect.
I've not said anything about Microsoft. As usual it's you who's obsessed with Stan shytCot damn, shyt always circles back to you sucking off MS in some way.
Giving a game VR support isn't difficult.
I said they both did. Kinect is camera tracking movement. Wii is a wand for motion controls. VR needs BOTH of these technologies to work.
You are comparing a singular product, to an entire technical concept. OR, Vive, PSVR will be hard pressed to find the commercial success of kinect. The tech will live on afterwords, just like motion controls and camera tracking tech.
Click to expand...
I've not said anything about Microsoft. As usual it's you who's obsessed with Stan shyt
Click to expand...
This some dumb ass shyt hereAll that needs to be said.
A motion control wand and a tracking camera are two entirely different concepts. Again VR needs BOTH of them to work. If they were the same thing then VR would only need one of them.No, the Wii is solely responsible for motion, don't keep trying to tack that onto the Kinect
And VR has been around far longer than Kinect, it being available for consumers has more to do with prices dropping and displays becoming cheaper than it does with Kinect. You're trying to pain the Kinect as the father of VR headsets, when they were out 20 years before the Kinect ever existed.
24 million is a lot. No other gaming add/on has ever come close.VR headsets will be far more successful than Kinect, period.
This entire thread is just a subliminal because MS didn't make the tech, if they did this thread wouldn't exist and damn near everyone knows it
The Kinect only pushed 24 million because that shyt was pushed everywhere. I believe it was becoming damn near impossible to find an xbox 360 without the kinect and of course the xbox one sold several hundred units with the kinect as well.This some dumb ass shyt here
A motion control wand and a tracking camera are two entirely different concepts. Again VR needs BOTH of them to work. If they were the same thing then VR would only need one of them.
I never said it was the father of anything.
You just said costs for the tech needed to come down, both kinect, and wii helped to achieve that. That's how technology works.
24 million is a lot. No other gaming add/on has ever come close.
We'll see how it works out.
Yes, which is why the majority of people in here agree with me and ONLY ONE PERSON ON THIS ENTIRE FORUM HAS A PREORDER FOR OR