why did the dreamcast fail again?

Secure Da Bag

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GD-Rom bootleggable, PS2 had more RAM, controller was trash compared to PS2, PS2 could play DVDs, them moving up the release date, and not having the same 3rd party support.

However, the games on Dreamcast were top-notch though.
 

Greenhornet

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from just off memory and still having my day 1 dreamcast

I remember being the only one having one that I knew
the cycles moved too fast and :yeshrug: people were too broke to be buying all the shyt
I had the Saturn too, still got it. And nobody else copped one. Everyone jumped straight to playstation 2


most people werent buying multiple consoles, they still arent but there's more discounts and time between releases
I fukked with Sega because Genesis was my favorite... I had that Sega Channel shyt with the game subscription per month
 

Battle Beast

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Sega dropping "experimental" consoles like Sega CD and 32X and botching the Saturn's release hurt them financially and hurt their rep. Everyone knew Saturn was the console you bought for fighting games  as mentioned earlier in this thread Sega was on it's last legs already by the time the Dreamcast launched. GD-ROM situation didn't help either. It was so easy to pirate games.
 

The Prince of All Saiyans

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I actually sold the n64 with 12+ games me, my brother and sister had.

my god damn aunt made me split the money 3 ways :martin:

this is AFTER selling it, not mentioning she would do so AND I wasn’t anywhere close to being able to buy it

I wanted god damn Shen Mue and the Dreamcast more than anything at the time :mjcry:
 

Wild self

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im not even sports guy like that but 2K had me hooked football an basketball :wow:

hadn't played a sports game since 2k stopped

going online for the first time with my dreamcast to play PSO was an experience i'll never forget :blessed:

Once people played NBA2K back in November of 1999, No one gave a fukk about NBA Live anymore. :heh:
 

duck

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Ps2 having Blu ray, and being priced not much higher than stand alone Blu ray player was the dreamcasts final nail in the coffin
 

winb83

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it was so ahead of it's time, why was it a commercial failure? do you guys remember the reasons
Sega CD
32X
Sega Saturn
Dreamcast

They kept putting out system. Eventually they were abandoned by companies like EA and incompetent leadership had the company go bankrupt.
 

Asicz

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There's a bunch of good reasons already mentioned but I wanted to emphasize a few key things. Sega was bleeding money because of the 32X & Saturn mess. The Saturn was a great console, but the problem was (and still the problem) is Sega of Japan didn't release some of those great titles that were exclusive to Japan. It seems they're out of touch with the American market & always fought with the US CEO's because of being stubborn. Also, the Sony hype machine was in full motion back then & fans ate that up. It was terrible because the DC was the superior console if we compare their games during the DC's lifespan & their launch titles.

I've heard this said before & it'll always fit but us gamers failed the DC. The Dreamcast was everything right & good about a console & there's no doubt Sega would've added a DVD player had they been able to stay in the market. They were already planning for it with the prototype below from E3 2000

Dreamcast-DVD-Player-small-Proto-1.jpg


I can't imagine the games & peripherals Sega would've come up with during this time that we missed. They were always ahead of everyone else

Somebody should make movie based on this and this thread
 
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Like other posters have said, SEGA'S crappy business decisions in the 90s ultimately caught up with them.

* Consumers stopped trusting Sega after dropping unnecessary back-to-back addons for the Genesis that had very few worthwhile games (Sega CD, the 32X).

* SEGA launched the Saturn way too early in the West. (They didn't listen to Tom Kalinske)
* Retailers weren't ready to advertise or stock Sega Saturn units, and third parties weren't informed ahead of time so they could make any games for the Saturn.

* Most of the Saturn's best games (including 2D fighting games and RPG's) were never localized in the West because of Bernie Stolar.
"Bernie Stolar dropped the ball with the RAM cartridge/X-men Vs. Streetfighter could've expanded the market."

* They weren't taking the best care of their mascot. They struck gold when they came up with Sonic, but since SEGA's American and Japanese branches weren't getting along, they couldn't finish Sonic X-treme. If the OG Sonic Adventure had been a Saturn game, they would have really done some damage.
Meanwhile you had Mario 64 and Ocarina of time crushing the buildings. And to be fair, Nintendo made a lot of mistakes in this era. The Phillips CD-i and the Virtual Boy were both trash, and Nintendo alienated 3rd parties (esp. Squaresoft) by choosing the cartridge format over CD's for the N64.
...but at least Nintendo consistently put respect on their mascot. (Plus they had the handheld market on lock, especially after Pokemon changed the game.)

* Sony saw that Sega didn't have it together and took advantage by launching the Playstation with a better game lineup and a lower price.
(That's when Sony ethered Sega with the "$299" comment in '95).

The saddest part is that SEGA came correct after all that.
The Dreamcast was an awesome console with plenty of great games. (Jet Set Radio, Sonic Adventure 1 and 2, Crazy Taxi, NBA 2K, Shenmue, the Capcom fighting game ports, etc)
...but the DC died early because of the unstoppable momentum of the Playstation 2 coupled with Sega's stained reputation from their bad decisions in the mid 90s. If the Dreamcast had a DVD drive, it could have been way more of a threat.
It didn't help that the Dreamcast had weak copy protection, making it way too easy for people to bootleg their games.

Looking back, it's pretty crazy how Sony gained such a huge advantage from both Nintendo and Sega not having their act together during this era. And I'm saying that as Nintendo fan to the grave.
 
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