Laidlaw mentioned
Wildermyth as an example of a game that effectively used procedural narrative, pointing out it should be possible to build tools that allow for more effective (and cheaper) procedural storytelling.
"I think we are on the precipice of really figuring out procedural narrative," said Strix Beltran, the narrative director of Hidden Path Entertainment's upcoming D&D RPG. "We haven't done it yet. But there are a lot of people working on it. And I think that is going to be a game-changer."
Beltran predicted that procedural narrative tools will help "crack the code" of pricey triple-A game development by making it easier to tell larger-scale stories, though they won't be a cure-all.
"I love story-forward, story-first content," Beltran said. "That is where I live. That's, I think, why a lot of people love the BioWare style, because we really get to have that. And we have to figure out how to do it cheaper going forward…