Sure, do you have a copy of "Unreal tournament 3" for PS3 or PC?Dietrich92: Do U have an available beta version 4 us to play? Or is that restricted only for team development
Thanks for the reply
Sure, do you have a copy of "Unreal tournament 3" for PS3 or PC?Dietrich92: Do U have an available beta version 4 us to play? Or is that restricted only for team development
something tells me you guys should've made a low level version of the game in project spark. so then the vision is pretty much completely flushed out. Then you take to the unreal engine and blow it out.
something tells me you guys should've made a low level version of the game in project spark. so then the vision is pretty much completely flushed out. Then you take to the unreal engine and blow it out.
Well in terms of "Making the game" it's already "made"(in the sense that it's "playable" *provided you have a PC/PS3 copy of UT3*)Donkunxex: are u guyz really serious on diz thread cos most game creation on nairaland failed....I just hope diz workz
i may have made that edit last night. but i was skimming thru some of your vids. and i know you guys started this PRE project spark. so even though i said it iwas thinking "they probably couldnt because spark wasnt out yet." But just the way i like to work on things. and that means anything i call myself building. make a mini version first. you ever hear "a picture is worth a thousand words." well what do you think a low budget, bootleg version of your game would be? a few million words..lol.Thanks for the suggestion. but there are 3 issues with that....
1. Project spark wasn't out when we started.
2. Maybe I haven't payed much attention to it but project spark looked more like a little big planet clone. If so that wouldn't allow us the room needed to really "practice our craft". We were a software eng / computer sci heavy team, one guy was a masters student. Using a drag & drop program would kill the point of the whole project. Essentially most everything past the gameplay concept phase would be hard coded into project spark with maybe some knobs for adjusting variables.
3. Unreal engine is already a multi-platform engine made with the understanding that other teams will licence it.
I.E everything needed for construction is in Unreal Engine itself short of assets ...which is why we used a game that was already made on the engine (access to assets)
If Project spark goes any deeper then little big planet then it's just another graphics engine. At that point the question is does it give me better stock assets(ingredients) to play(cook) with.
WAIT
Did you edit it later?
Anyway in that case yes I'm looking to improve the way I make game play abstracts. right now I simply use....
Something like project spark may be a good way to build an abstract
We actually came across the idea of abstracts late. We were having a prob getting everyone on the same page. We were all taking about the same game but had different ideas of it in our heads. I couldn't stress enough the importance of getting a team on the same page.
i may have made that edit last night. but i was skimming thru some of your vids. and i know you guys started this PRE project spark. so even though i said it iwas thinking "they probably couldnt because spark wasnt out yet." But just the way i like to work on things. and that means anything i call myself building. make a mini version first. you ever hear "a picture is worth a thousand words." well what do you think a low budget, bootleg version of your game would be? a few million words..lol.
In my mind it seems to help people with the logic and bringing the visionS together into one Vision. I wish i could find this article/video with this programming chick from overseas talking about how she believes drawing vs taking notes is actually better. even if you cant draw that well. Because pictures will work that other side of the brain.
I couldn't stress enough the importance of getting a team on the same page.
I always tell people, i'm not a programmer. But i understand the basic logic behind it. Its always the same no matter how complicated it may become. because you first have to be able to explain what you are doing in regular english. then you put it into computer language.
i want the blue player to jump when i press the A button.
If Button A = pressed(if its pressure-sensitive you change the height of the jump or animation of a jump), then blue player Jumps.
Thats always the basic logic. sure in order to do that you need to define a jump meaning a series of animations where blue player is starting from the floor and ending up 4 feet above the ground. how clean you want that jump to look will depend on how small the increments are in each mini animation from the moment your player crouches to jump(even if he does) to actually going upward to its peek). but all that is extras.
the basic line is the first line that everyone can understand. once you get the basics. we can go crazy with the specifics. thats what separates soso programmers from the best. but thats also what separates a producer/director of game design from soso to great status.
So when you have a chance to present something(a mini version of the real thing). do that. especially if you're locked into tight time constraints. think of it like this. movies use storyboarding do they not? what do you think that is? a mini of the real thing.
That's the System designer(short guy) and a general programmer(tall guy). I chose them because...CODE-EATER:
Is that the team?...or another team
So when you have a chance to present something(a mini version of the real thing). do that. especially if you're locked into tight time constraints. think of it like this. movies use storyboarding do they not? what do you think that is? a mini of the real thing.
Chuksxy: Woah, Amazing stuff you guys got going on here. I tried making a game myself in 2012. That's what even got me into the whole 3d thing. I was completely clueless lol. I didn't even know how to start, what to learn e.t.c. Eventually I learnt of some game engine like that. I think A8 or something. The engine looked outdated so I kept on searching. I eventually found UDK and I was so excited because it was like "THE ENGINE". The same engine used to make block busters like GOW and Unreal. But finding a game engine wasn't going to be enough. I was interested in the art pipeline back then. So I learnt how to model, how to texture, I studied materials and Shaders, I learnt how to rig, I learnt how to bring my models into Udk. After Seeing that old school lowpoly models aren't in anymore, I tried to raise the bar. I learnt how to sculpt, retopolize and bake. I'm still learning how to animate.
But it wasn't enough. I didn't have any programming experience. I was trying to learn so much at once. Heck I tried to even learn Unreal script. That was what finally broke me. I love the idea of programming and all but I just couldn't settle down to learn it. 3d game programming was just like rocket science to me. Too much stuff man ugh. Classes blablabla, ughh. I almost gave up on game development at that point. I tried to collaborate with others on a project after my battle with Unreal Script. My modelling skills and animation skills still sucked but that didn't stop me. So I snooped around the Udk forums looking for stuff to work on. Eventually, someone found my old wip thread and asked me to help out on a 3d side scroller he was working on. He did the coding while I made, rigged and animated the 3d models.
Back then I was really into the anime; 'Soul eater' and was fascinated by the whole Reaper thing. I pitched the idea and he loved it as well. We came up with a story that revolved around two recently deceased teenagers who became reapers blablabla lol. It was pretty nice since most peeps we showed liked it. From a game play perspective, you could play as both characters but from different starting points. Eventually their stories would overlap e.t.c.
Me being African and he being American, we decided to make the cast racially diverse. So we had Tobi which was the black dude and Nick the white guy lol and a supporting cast of characters with different nationalities.
Anyway, things became tough down the road. We had fewer Skype meetings, less time to work on the game e.t.c and no concept artist. So we binned the project since he got a full time job lol.
quick game play video (it's pretty crude lol)
I haven't given up on game development though. I've decided to just switch from 3d to 2d. So after playing tons of flash games and watching videos of 2d games I decided to give 2d a shot. After all, most people find it easier to make than 3d. But 3d in general has spoilt me. I'm a pretty decent artist and all but 3d made life so much easier. Heck I wanted to make a rectangle in Photoshop a while ago but didn't know how. After fooling around for like 15 mins I just went straight to blender, modeled the thing and made a quick render. Then I went back to Photoshop and placed the thing there.
Even when I try to make 2d animations. I'm just so used to posing models that I find it tedious to draw my characters in different poses every frame since in 3d the computer just fills in the blanks for me.
I've been playing dark souls online alot recently and I just love the lore and the world so much. I love medieval fantasy: Knights, Lords, kings, Dragons, Castles e.t.c. I love Gothic and renaissance architecture as well. And that game just combines all of that in the best possible way. Besides I love invading other player worlds and making their lives a living hell. And so I wanted to make something similar to that but in 2d but on a much, much smaller scale.
That aside, I also recently developed an interest in African (Nigerian) mythology. Though It has been extremely difficult gathering information related to this since most Nigerians consider them to be evil or something lol. I was caught in the middle of the two.
Should I make a game based on my love for European fantasy despite being African or should I make a game that revolves around Nigerian mythology despite the fact that I knew little to nothing about it and just for the sake that I'm Nigerian. After giving this much thought I decided that I should make what I want to make (it's fantasy after all). It's not like much people would play it or care after all lol. So I decided to combine the two. A game that combines both European fantasy and African mythology, a game with racial diversity. In this world that I created, both exist side by side and I think that's what makes it unique. Instead of fighting off the impression western civilization has had on me (all the shows and games I've played have left a mark on me) I've decided to embrace it.
Sorry for the rant by the way, I got carried away lol. I hope you guys keep posting your progress because I plan to use this thread as a guide when I begin development of my game. I just hope all of the stuff here can be applied to 2d game development as well. For now I'll just continue making game mock ups and refining my workflow (I'm using blender to make my 2d assets and animations and Photoshop to refine them and to make them look 2dish lol)
Here's a quick rough mock up if you'r curious
I want to upload the game to a portal and I'm still trying to decide what engine or IDE I should use. my choices are Unity 3d (they now support full 2d development and I have little c# knowledge) or flash (quite popular I also have little experience with Action Script) or do you have better alternatives?
...I tried making a game myself in 2012. That's what even got me into the whole 3d thing. I was completely clueless lol. I didn't even know how to start, what to learn e.t.c. Eventually I learnt of some game engine like that...
...But it wasn't enough. I didn't have any programming experience. I was trying to learn so much at once. Heck I tried to even learn Unreal script. That was what finally broke me. I love the idea of programming and all but I just couldn't settle down to learn it. 3d game programming was just like rocket science to me. Too much stuff man ugh. Classes blablabla, ughh. I almost gave up on game development at that point...
...Back then I was really into the anime; 'Soul eater' and was fascinated by the whole Reaper thing. I pitched the idea and he loved it as well. We came up with a story that revolved around two recently deceased teenagers who became reapers blablabla lol...
Anyway, things became tough down the road. We had fewer Skype meetings, less time to work on the game e.t.c and no concept artist. So we binned the project since he got a full time job lol.
quick game play video (it's pretty crude lol)
haven't given up on game development though. I've decided to just switch from 3d to 2d. So after playing tons of flash games and watching videos of 2d games I decided to give 2d a shot. After all, most people find it easier to make than 3d. But 3d in general has spoilt me.
I've been playing dark souls online alot recently and I just love the lore and the world so much. I love medieval fantasy: Knights, Lords, kings, Dragons, Castles e.t.c. I love Gothic and renaissance architecture as well.
That aside, I also recently developed an interest in African (Nigerian) mythology. Though It has been extremely difficult gathering information related to this since most Nigerians consider them to be evil or something lol. I was caught in the middle of the two.
Should I make a game based on my love for European fantasy despite being African or should I make a game that revolves around Nigerian mythology despite the fact that I knew little to nothing about it and just for the sake that I'm Nigerian.
Instead of fighting off the impression western civilization has had on me ( all the shows and games I've played have left a mark on me) I've decided to embrace it.
I hope you guys keep posting your progress because I plan to use this thread as a guide when I begin development of my game. I just hope all of the stuff here can be applied to 2d game development as well. For now I'll just continue making game mock ups and refining my workflow (I'm using blender to make my 2d assets and animations and Photoshop to refine them and to make them look 2dish lol)
I want to upload the game to a portal and I'm still trying to decide what engine or IDE I should use. my choices are Unity 3d (they now support full 2d development and I have little c# knowledge) or flash (quite popular I also have little experience with Action Script) or do you have better alternatives?
Sorry for the rant by the way, I got carried away lol.