No, I'm in the U.S black belt regionliljboy10: first of all,do u reside in europe..
Time: Years(decades) because I had to find it on my own there are no real "classes" you take to learn this kinda stuff. I've been playing video games since I was 2-3 years old...which is important to note because you have to be exposed / able to break down and isolate the ideas used in the games you play in order to build your own games using those isolated ideas acquired as building blocks. One of the worst things you can do is play a game and merely think "this is fun" because you stand the chance of missing out on why the game plays the way it does (I.E it's gameplay mechanics). If you can't play a game and isolate it's gameplay mechanics all the programing and art classes in the world won't help you.liljboy10: ..and how much did it take you to acquire such resources....
I started formally programming the summer before starting high school using a book(Microsoft Qbasic) my brother brought home from his University. I learned Uscript by sheer luck from a random person online. He made a game in unreal engine 1 that he didn't want to work on any longer and gave away his source code to the public. I tweaked his code using the fundamental programing/game design knowledge I had and in the process learned how to make games in unreal engine. (That's the short story **small steps that added up later in life**)
Money: Not much actually, Unreal engine 3 is free to download online. I did have to buy a new computer at the time to run the game but that didn't run me much. I knew I only need the computer to program games so I bought a "bare bones PC" for about $300-400. I had an extra HDD, computer monitor, keyboard, etc. sitting around my apt.
Unreal engine 3 doesn't come with many art assets when you download it online. A better choice for me was to buy a game made on unreal engine 3; in this case "Unreal tournament 3" and program my own games using the assets provided. Which means that as a programmer I can skip over the "motion capture,image editing etc...."liljboy10: and how is it possible to make a. game with just software programming cos I know it also has to do with motion capture, image editing etc....
I feel like Nigeria gives you a great edge given that the cost of living is probably orders of magnitude cheaper then the U.S. As a Software dev all you need is electricity and net access. After that you can work from almost anywhere. You could probably spend way more time devoted to private game dev then someone in the U.S or Europe who are constantly worried about "keeping the lights on"liljboy10: I am also interested in making video games but its very impossible right now as I am in nigeria Where it is nearly impossible to find someone with your level of knowledge.the thing is I have d capital but I don't know how to go about it
Hopefully by the time I upload the last video I will have successfully imparted the useful knowledge you and others want/need
Hey, sounds good to me though I'm not actively working on anything at this point. With that said I have some ideas in the pipeline. My main issue right now is the types of games I want to make/play have changed. I'm not really interested in the overly violent western style games. I've been looking at a lot of Nollywood village movies, traditional African games, Folk stories, African art styles, reading anthropological books, etc to get inspiration for something different and uniquely African.liljboy10: ...or can join your team?
Basically I'm in research mode not development mode. That said I'd love to take on some partners from the continent