be back in a bit
All Star
Damn breh, this is pretty cool of you. I'll read through this thread when I have the time.
Just trying to do my part man
I'm off for tues & wed so I might cobble together a playable and post it on front page(bottom of 1st post).
Though that would require me compiling it for UDK...otherwise you'd have to purchased UT3 to play it. Though that's what, $5-$10
(kanye thoughts)
Project 1: Spring 2011 - Development Process
Conception, Analysis, Design & Implementation Procedure - Step by step listing of tasks and desired artifacts stemming from the completion of said tasks.
Heavy Gameplay Development - Set and understand how each position in this development cycle works. Come to grips with how to program in UScript and get gameplay from an idea to a functional product on screen. Develop methods to clearly communicate ideas. Note what effects the development cycle and what keeps it or stops it from running smooth and on track.
Moderate Map/Level Development - Set and understand how each position in this development cycle works. Come to grips with how to work within the editor to make level maps. Designing level maps around a desired gameplay rule set.
Moderate Audio Development - Set and understand how each position in this development cycle works. Come to grips with how to work within the editor to manipulate audio. Mixing and placing of sounds within a level map. Developing music around a desired level map theme.
Simple story Development - Set and understand how each position in this development cycle works. Simple text based story telling integration
Side note - Leave room for asset swaps.
|----------------------------------------|
| Symbol | Meaning |
|----------------------------------------|
| Y <-- X | X Acts on Y |
|----------------------------------------|
| Y <= X | X Acts on or is itself Y |
|----------------------------------------|
-----------------------------------------------------------------------------------------------------------------------------
Layer n | Slice n | Slice n+2 | Slice n+3 | Slice n+4 | Slice n+5 | Slice n+6 | Slice n+7 |
* | | | | | | | |
* | | | | | | | |
* | | | | | | | |
Layer 3 | Slice 15 | Slice 16 | Slice 17 | Slice 18 | Slice 19 | Slice 20 | Slice 21 |
Layer 2 | Slice 8 | Slice 9 | Slice 10 | Slice 11 | Slice 12 | Slice 13 | Slice 14 |
Layer 1 | Slice 1 <--StartPoint| Slice 2 | Slice 3 | Slice 4 | Slice 5 | Slice 6 | Slice 7 |
-----------------------------------------------------------------------------------------------------------------------------
| Character factions | Weapons | Armor | Game types | Overworld | Vehicles | Story |
World(setting) | Object: | Object: | Object: | Experience: | Object: | Object: | Story: |
Thanks and hopefully you won't be disappointed. I want this to be of use to nairaland users.Buzzonix: hmm? *following*