UNCHARTED 4: A Thief’s End [The Await Is Over: King Drake sliding into our hearts]

prince_peoples

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this game is going to sell a lot of copies,

look at the amount of money they have put into marketing this game.



So then whyy the delay? The game is gone gold meaning everything has been finalized but they are waiting 1.5 months to release the game.

Hmmmmm



Why the delay then, besides the bullshyt excuse that Sony and ND have released
 

MidniteJay

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How come fans are accepting this kind of behavior.

Game has gone gold but they don't want to release it.

The reason is because they don't want to go up against the dark souls fan base. Bet you anything ND and Sony are scared that the game won't do numbers because of dark souls but will never admit it.

This is bullshyt and as a paying subscriber I'll definitely be voicing my complaints.

So you're telling me the game has gone gold but it cant be released for a month and a half :camby:

What are you scared of Sony?

Dean-angst_zps826ee77e.gif
 

Fatboi1

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How come fans are accepting this kind of behavior.

Game has gone gold but they don't want to release it.

The reason is because they don't want to go up against the dark souls fan base. Bet you anything ND and Sony are scared that the game won't do numbers because of dark souls but will never admit it.

This is bullshyt and as a paying subscriber I'll definitely be voicing my complaints.

So you're telling me the game has gone gold but it cant be released for a month and a half :camby:

What are you scared of Sony?
Lol.

Uncharted 3 sold 9+ Million alone as an exclusive.

Dark Souls series across multiple platforms only sold 8.5 Million.

Games go gold a month before release usually.
Sony delayed it to have it a worldwide launch.

You ain't doing shyt, you're going to buy it day one and shut the fukk up like every one else.
 
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Lol.

Uncharted 3 sold 9+ Million alone as an exclusive.

Dark Souls series across multiple platforms only sold 8.5 Million.

Games go gold a month before release usually.
Sony delayed it to have it a worldwide launch.

You ain't doing shyt, you're going to buy it day one and shut the fukk up like every one else.

sony scared. and stop copping pleas you bytch nikka :camby:

i'll buy it second handed off craigslist and not let sony/nd take my money :troll:
 

NoMorePie

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How come fans are accepting this kind of behavior.

Game has gone gold but they don't want to release it.

The reason is because they don't want to go up against the dark souls fan base. Bet you anything ND and Sony are scared that the game won't do numbers because of dark souls but will never admit it.

This is bullshyt and as a paying subscriber I'll definitely be voicing my complaints.

So you're telling me the game has gone gold but it cant be released for a month and a half :camby:

What are you scared of Sony?

We're scared of embarrassing the competition. So they're releasing it when no other games are coming out.

:camby:




:takedat:
 

puggle

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I think Souls 3 is gonna have huge sales this month outpacing all previous Souls games by a lot... with that said if Uncharted 4's game quality matches or comes close to TLOU, it will probably have the highest opening month sales of any first party exclusive this gen.
 

Fatboi1

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First UC4 Preview(Previews officially drop tomorrow morning 7AM PST)

This one in Spanish so maybe @Kamikaze Revy (He's from Mexico) can translate.
Boricua I know


Anteprima di Uncharted 4: Fine di un Ladro per PS4 - SpazioGames.it

Rough Translation from google

Combat:
thanks to the greater openness of the environment and the resulting different possibilities of approach. the landscape offers numerous strategies to face the enemy, accerchiandolo, sticking his head down or quietly, with stealth killings calibrated to the millimeter.

the innovations introduced here thus refer the detection-system AI enemy and Nate's ability to act through stealth movements, favored by the natural shape of the location. the battle can be divided into two simple stages: the first consists in the approach to the target, with the possibility of mark the enemies from a distance, by pushing the buttons L2 and L3; mechanical performance rather trivial in the application because of a too wide range that allows the player to activate profusely markers on enemies are not in visual range.

The second, however, is the classic phase of engagement, already present in other earlier chapters, in which the user can decide how to proceed in the clash: the level design of Uncharted 4: End of a Thief in fact allows all types d ' action, emphasizing stealth attack in favor of a boarding without rules. Naughty Dog has provided in this chapter carto the slaughter of unsuspecting enemies of the presence of Drake and, in the vicinity of some contextual areas - such as evergreen shrubs borrowed from a long line of previous games, the body can be automatically hidden from view. Often the latter technique is necessary to eliminate the large number of soldiers present: their projectiles causing high damage to Nathan and throw himself openly in the battle is only recommended for experienced players.

This constant urge towards a silent approach has led the Californian software house to design a detection system consisting of the three states "ignorant", "alarm" and "fighter", each determined by a specific color and by a device placed over the roar opponent's head. The system is surprisingly responsive and the look of the sentries is natural and well designed, without encountering thus casus belli generated by X-rays of a friendly guard armed named Clark Kent.

Last but not least it is inevitable to mention the grappling hook, already known after the introduction trailer released in the previous months; it can be used not only to solve puzzles related to the environment but also in battle, to rappel from above on unsuspecting enemies or to move quickly on the pitch.


Never before in this chapter are the fatal events to lead our to make the difficult decision to leave for distant lands is not the promise of a millionaire treasure, nor the fame and glory; but a dramatic situation that can overturn the cards on the table.

The desert environments with strong colors red blood that stand before the players are in fact fully explorable and at first glance seem to propose different approaches to the mission: in fact the suspension of disbelief does not have such a long life, the locations are built so that they can recreate the feeling a huge open space despite the existence of a single junction and only need the continuation of the story.

The immense landscapes stand out on the retina of the player, featuring a broad and rich in minute details; details that only a few software companies in the world are able to carve and donate to their productions.

Uncharted 4: End of a thief managed to dispel almost all of the (very few) doubts that tormented me before the single-player test, carried out last Friday behind closed doors in that of Milan. The game seems to granite in every aspect: the story of this new chapter starts from a premise more mature than previous episodes - without neglecting the typical humor of the series - while the already solid gameplay has been touched up with some interesting additions and supported by a level design that allows a variety of different approaches. The only question appears on the narrative front: Naughty Dog will be able to reconcile the lockout and masterful storytelling of previous episodes with the new (albeit apparent) freedom of action typical of this fourth chapter? There are only a few weeks to find out, but on May 10 has never been so far away.

Sounds like you can mark enemies and that there's an alert system where enemies are unaware of your presence, alarmed(I guess seeing a dead body or hearing something idk) and then assault. The translation looks rough but idk.

Marking enemies seems to suggest there'll be pretty damn big areas as marking wouldn't be necessary if it was small areas. Sounds a little MGSV-ish..
 

Kamikaze Revy

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First UC4 Preview(Previews officially drop tomorrow morning 7AM PST)

This one in Spanish so maybe @Kamikaze Revy (He's from Mexico) can translate.
Boricua I know


Anteprima di Uncharted 4: Fine di un Ladro per PS4 - SpazioGames.it

Rough Translation from google

Combat:





Sounds like you can mark enemies and that there's an alert system where enemies are unaware of your presence, alarmed(I guess seeing a dead body or hearing something idk) and then assault. The translation looks rough but idk.

Marking enemies seems to suggest there'll be pretty damn big areas as marking wouldn't be necessary if it was small areas. Sounds a little MGSV-ish..
1. Reported for racism :mjpls:
2. That's Italian not Spanish :ufdup:
3. Sounds like they're adding some MGSVTPP elements into the game. Should be right up your alley.:sas1:
 

el_oh_el

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How come fans are accepting this kind of behavior.

Game has gone gold but they don't want to release it.

The reason is because they don't want to go up against the dark souls fan base. Bet you anything ND and Sony are scared that the game won't do numbers because of dark souls but will never admit it.

This is bullshyt and as a paying subscriber I'll definitely be voicing my complaints.

So you're telling me the game has gone gold but it cant be released for a month and a half :camby:

What are you scared of Sony?
Underrated post.








As in its underrated how retarded the shyt you just typed is. :bryan:
 
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