Let's see from the article:
This is directly from one of the largest game software publishers. This is his statement and it goes in line with what we're seeing in cross play of AAA multi-plat titles. For example, fortnite/mindcraft. Both are extremely profitable titles.
Furthering this idea he broached the topic of streaming:
He is merely saying that gaming is going the way the rest of the tech industry has already gone with cloud computing. We've seen this with streaming HD media with plex and other streaming services where the heavy processing it does on a server or in the cloud and the users is streamed the encoded content direct to their device.
We already see this with coding/dev work.
We already see this with office 365/goole apps/AWS.
Thin clients have been the way forward for a long time.
It's absurd to believe this won't be the case in 2030.
Then there's the reality that Moore's law is coming to an end so as computers look into how they will redefine chip manufacturering this obviously means we're going to see changes in order to push the envelope forward.
As Moore’s Law Winds Down, Chipmakers Consider the Path Forward | TOP500 Supercomputer Sites
People disagreeing with this are making some fundamental mistakes:
- You're arguing against both software and hardware developers telling you what the path forward is going to look like
- You're making the same foolish and company killing stubbornness that doomed Blackberry regarding physical keyboards
- Ignoring that were talking about two gaming generations from now - - Xbox to Xbox one x or ps2 to PS4 pro (both of which are less capable than a burner cell phone )
- Destined to make the same mistakes as tier 1 part swapped who are now out of worse or making minimum wage as companies have moved their on premise infrastructure to the cloud.
- CONSOLE STANNING