Doesn't work like that.It's logic. Why have a "boost" mode on a console? The whole console advantage is a set piece of hardware you can squeeze every drop out of. Introducing variable clock rates makes everything harder, especially when it relies on cooling. What if your PS5 throttles and your AAA 1st party exclusive runs worse in the summer? That would be trash. IDGAF what anyone says, Cerny was up there Juelzing about the weaker hardware. The system will be good, not denying any of that, but that was flagrant Juelzing.
Also, why was the "boost" shyt and extra TF a mystery until then, also? If it was planned, we likely would have never heard 9 TF, it would have been 10 off the rip. Ya mans (I use that term loosely) was up there scrambling.
Inside PlayStation 5: the specs and the tech that deliver Sony's next-gen visionAccording to Sony, all PS5 consoles process the same workloads with the same performance level in any environment, no matter what the ambient temperature may be.
Also no GPU runs at full 100% clock speed all the time. That's not how they work.
Watch this video if you really want to know more.Introducing boost for PlayStation 5
It's really important to clarify the PlayStation 5's use of variable frequencies. It's called 'boost' but it should not be compared with similarly named technologies found in smartphones, or even PC components like CPUs and GPUs. There, peak performance is tied directly to thermal headroom, so in higher temperature environments, gaming frame-rates can be lower - sometimes a lot lower. This is entirely at odds with expectations from a console, where we expect all machines to deliver the exact same performance. To be abundantly clear from the outset, PlayStation 5 is not boosting clocks in this way. According to Sony, all PS5 consoles process the same workloads with the same performance level in any environment, no matter what the ambient temperature may be.
So how does boost work in this case? Put simply, the PlayStation 5 is given a set power budget tied to the thermal limits of the cooling assembly. "It's a completely different paradigm," says Cerny. "Rather than running at constant frequency and letting the power vary based on the workload, we run at essentially constant power and let the frequency vary based on the workload."
An internal monitor analyses workloads on both CPU and GPU and adjusts frequencies to match. While it's true that every piece of silicon has slightly different temperature and power characteristics, the monitor bases its determinations on the behaviour of what Cerny calls a 'model SoC' (system on chip) - a standard reference point for every PlayStation 5 that will be produced.
NXgamer is really good.
and if you might think this is some Sony biased channel no.