They gave you the numbers the SSD works at 9 GB/s for compressed data. The extra I/O controllers are there to compress/decompress data on the fly to reach that speed.Maybe they want to use the RAM for priority data while loading less prioritized data from the SSD since its probably still slower over all.
The RAM works at 448GB/s
It’s not the I/O controllers that will change the way games are developed.
It’s the SSD speed, and Xbox SSD is plenty fast enough to do the same type of stuff.
Everything on your screen is “priority data” and has to be stored in RAM that’s how computers work. A HDD isn’t fast enough to get the things that are just out of your view to your screen/ram in enough time so that stuff also has to be held in ram.
With a SSD you get to use more of the RAM for priority data on your screen, while the stuff just out of view can stay on the SSD cause it’s fast enough to get it to the screen/ram when you need it.
That’s how game development will be fundamentally changed. And it will hold true for both consoles.