Dark souls combat is trash
nikkas need to stop talking like games are in a vacuum. Dark Souls combat is simple and deliberate but it has fantastic level design, enemy placement, and enemy combination that takes advantage of its simplicity.
i don't really think that's fair to look at a game like Monster Hunter and say there's no growth potential (through gameplay, enemy diversity, progression, etc) in the game. it pretty much lays out from the start everything you'll be able to do. a skill tree isn't the only form of progression. you can be as creative as you want really. a lot of games won't even attempt to entertain that idea.
that being said, personal bias - MH is not as good as other games in the genre... i just think its getting a raw deal on certain fronts because its not immediately action packed out the gate. i blame reviewers for lacking the vocabulary necessary to differentiate certain elements of the game compared to other action RPGs out there. but we've known reviewers are lazy as fukk chumps who suck at gaming anyways.
if anything the game's issues come to light much later in the game lol. that's always where these games sink or swim.
I almost always solo these games. So when I'm forced into Coop because of bullshyt that's essentially a larger than necessary health pool I start checking out.
We have similar mindsets (I was the kinda person who wanted to solo raids in Destiny) but MH is so cool because how it feels to work together to take down a boss. The mechanics, movement, and variety is so good now that it feels good to have people fit into these roles or even learning how to turn roles on their head.