They can, and they do. What gives you the impression they can’t go all out?
Going all out for a high end gaming PC would alienate console hardware even if they scale it down. I'm talking about making a game from the ground up designed AROUND high end PC gaming hardware. We don't see those type of games hardly since Crysis and the first two Witcher games. I'm talking not just talking resolutions, shadows, lighting or frame rates but A.i, physics, loading speeds, game world size, number of NPCs, etc. Do you think console hardware will be able to handle that even if scaled down?
I mean the conversation is technical right?
They weren’t ported to two different console hardware. GTAV was ported to both.
A lay person would've known what I was trying to say.
GTA 5 was built around PS3/360 hardware.
It wasn’t the release of PS4 that made RDR2 look and play better. It was the 8 years rockstar had to improve their game development tools.
Fact is these games are built around base consoles because base consoles have the larger install base.
Yes it did. Again only the strongest hardware can handle the game at 4K 60fps.
I bet $100 that a RDR 2 built around a high gaming rig with a 2080 Ti/i9 9900k would be MORE ADVANCED than the RDR 2 we have now on PC. You keep talking about resolutions and frame rates which is EASY to scale up and down.... I'm talking about more than just that. The fact that RDR 2 can play on base PS4/X1 shows that it was developed with consoles in mind.
A game like that would probably overheat a base model PS4 and make it explode.