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MeachTheMonster

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It's easy to get consistent performance with a low FPS lock. Obviously the gamer didn't want to suffer with low standards.
Even locked at 30fps watchdogs still stutters for a lot of people.


At less much less than the common desktop resolution, with much lower effects, muddier looks and a paltry 30fps.
Again it's EASY to get there when the bar is so low.

Try to run crisis on PC with less than a gig of ram, and lets see what you get


Is bad code suddenly non-existant in this world?

Funny you'd blame hardware when the new consoles are all x86 based like a PC, further solidifying it is the game code. :mjlol:
Never blamed anything. Just saying the way it is. Yes bad code exists. No every game that doesn't perform to your expectations isn't "bad code"

that version didn't even use the same engine as the PC version. basically they remade Crysis for the ps360 with the Crysis 2 engine
Try to run crisis 2 with less than a gig of ram:usure:
 

Ciggavelli

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So I've done tests with my Steam games and three different builds (all AMD, Intel+Nvidia, Mix&Match) and I can firmly say there is some weird FPS drop with Windows 8/8.1 compared to 7. Some emulators are also slower as well. I think it might just be an issue with DirectX 9 though I haven't been able to pinpoint it.

I don't have a super beast rig but the numbers are telling the story.

I'm real curious as to what you find out. I've been staying with 8.1, but I've been noticing some things too. I've been contemplating a shift back to win 7. I haven't tried BL2. If that goes below 60fps for me, I'll know something is really up, as it ran fine in win 7 on my old rig





Not when y'all are furiously blaming devs, cause your hardware can't cut it anymore :ahh:

This is 100% a dev issue. My hardware is exponentially better than anything on the xb1 or ps4. Also, I'm playing on ultra in 3 monitors at 5760 X 1080. What's that like 8 times higher or something than what the xb1 is playing it (737280 pixels versus 6220800 pixels)?

I'm pushing my shyt to the extreme, true, but it should be able to handle it. Two 780ti's are monster cards. The devs are lazy with this ports. That's plain and simple. It still sucks though :to:

There is no excuse for this lazy optimization. I'm disappointed, yes, but don't fool yourself into thinking that the ps4 or xb1 is ANYWHERE near as powerful as a high-end pc
 

MeachTheMonster

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the engine was basically designed to accommodate consoles. that was PC gamers main complaint about Crysis 2: "it was gimped to run on consoles"

IThis is 100% a dev issue. My hardware is exponentially better than anything on the xb1 or ps4. Also, I'm playing on ultra in 3 monitors at 5760 X 1080. What's that like 8 times higher or something than what the xb1 is playing it (737280 pixels versus 6220800 pixels)?

I'm pushing my shyt to the extreme, true, but it should be able to handle it. Two 780ti's are monster cards. The devs are lazy with this ports. That's plain and simple. It still sucks though :to:

There is no excuse for this lazy optimization. I'm disappointed, yes, but don't fool yourself into thinking that the ps4 or xb1 is ANYWHERE near as powerful as a high-end pc

Yup lazy devs, unoptimized games blah blah blah.

Where did y'all get your engeneering degrees from? What games y'all working on?
 

Ciggavelli

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Yup lazy devs, unoptimized games blah blah blah.

Where did y'all get your engeneering degrees from? What games y'all working on?
We know what the specs are on the consoles and we know what the specs are on our rigs. How could it not be lazy optimization? What else could it possibly be? Seriously. What else could it possibly be?
 

Rice N Beans

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Even locked at 30fps watchdogs still stutters for a lot of people.

Further solidifying that it is a code issue.




Try to run crisis on PC with less than a gig of ram, and lets see what you get

If I had access to the gimped 360 engine it would be 60fps on PC. :manny:

Never blamed anything. Just saying the way it is. Yes bad code exists. No every game that doesn't perform to your expectations isn't "bad code"

And this is one of those instances where it IS bad code.


Try to run crisis 2 with less than a gig of ram:usure:

See above.
 

Rice N Beans

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I'm real curious as to what you find out. I've been staying with 8.1, but I've been noticing some things too. I've been contemplating a shift back to win 7. I haven't tried BL2. If that goes below 60fps for me, I'll know something is really up, as it ran fine in win 7 on my old rig

I've got a less powerful rig so I can catch stuff like that easier. Just playing between both of them earlier today it's pretty noticeable in some games (BL2, Planetside 2).
 

nyknick

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We know what the specs are on the consoles and we know what the specs are on our rigs. How could it not be lazy optimization? What else could it possibly be? Seriously. What else could it possibly be?

It takes a lot of processing power to simulate wind and physics like watchdogs does

ziU393J.png


Have a serious conversation with Meach brehs.
 

MeachTheMonster

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We know what the specs are on the consoles and we know what the specs are on our rigs. How could it not be lazy optimization? What else could it possibly be? Seriously. What else could it possibly be?
We don't know exactly what the specs are and on paper specs are only one part of the puzzle. You don't know enough about the hardware or the software development to be claiming that the devs just decided to do some "lazy optimization".

Further solidifying that it is a code issue.
Couldn't it be that the game is just needs powerful hardware?
If I had access to the gimped 360 engine it would be 60fps on PC. :manny:
Yes it's gimped cause it works well on 360 :heh:

And this is one of those instances where it IS bad code.
:ohhh: you got access to the code?


See above.
:mjlol:
 
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